Warrior Guild Powers

Warrior Guild Powers power list

INF files

For visually impaired users using screen readers, each power description is separated by a heading so you can navigate with the H key.

Technique Name: Gorge

SP Cost: Variant, depends on the food
Syntax: gorge <food>
Skills used: mental focus
Description:
Having a warriors body, trained and developed, you
have the ability to gorge food in situations that
require extra eating even when your stomach
protests such forceful swallowing of food.
How much you can eat after you are full is based
on your level and mental skill.
A danger of gorging is that you will be much more
full than normal, and it will take longer to
be able to eat again as your stomach must relax
for a longer period of time.

Technique Name: Warrior Greet

SP Cost: 10
Syntax: warriorgreet
Skills used: None
Description:
The first of the honor bound warrior abilities is to be able to
greet another warrior with strength and power. This greeting is
exchanged as two warriors show respect to each other in the
ancient ritual of the warrior's forearm bash.
Done as long as any warrior can remember, the greeting is the
mark of brotherhood among the warriors and a trait followed by
all who own respect.

Technique Name: Smash

SP Cost: 20
Syntax: smash <target>
Skills used: combat weapons, combat martial
Description:
Using your weapons and your martial skills you can execute
a smashing blow into your victim causing some moderate
damage. The punishment that you inflict on your foe is
dependent on your skills in combat weapons and your
martial skills as well as your level.

Technique Name: Iron Grip

SP Cost: 45
Syntax: irongrip
Skills used: combat tactics, combat attack, mental focus,
strength, constitution
Description:
The warrior has the ability to focus and grip his weapon
in a way that gives extra power to his attacks. Using your
abilities of combat tactics, mental focus, and combat
attack, you can increase the damage you do to your foe.
The added strength and power of this grip is dependent
upon your skills and strength. The duration is dependent
upon your constitution and level.

Technique Name: scout

SP Cost: 25
Syntax: scout <direction>
Skills used: combat tactics, thief dodge, charisma
Description:
A warrior has learned at a young age how best to track
and find an enemy. One of the methods to do so is to
scout ahead and quietly see who is around you. This is
done by carefully scouting into an adjacent area.
Success will show the warrior what is in the area while
failure may result in either not seeing anything or
being seen scouting and possibly getting caught by
someone in the area.
Your skills, level and charisma will determine your
ability to successfully scout.

Technique Name: Bash

SP Cost: 30
Syntax: bash <target>
Skills used: combat attack, combat armor
Description:
A punishing and debilitating tactic, this technique is one
of the most feared and effective measures to reduce your
enemy to a groveling idiot.
When successful you cause your foe to fall to the ground
in pain and anguish making it impossible for them to attack.
Even more devastating is the fact that no one, monster or
adventurer will be able to fight or move.
The bash has been known to cause even the most mighty
of foes to whimper at your feet.

Technique Name: bearhug

SP Cost: 10 to start, 5 per round
Syntax: bearhug <target>, release
Skills used: strength, dexterity, combat attack, combat martial
level
Description:
Bearhug lets you grab an opponent into your arms and try
to squeeze them to death. While in the bearhug, neither you nor
your opponent may attack or move, and your opponent will take a
small amount of damage dependent on your combat skills. If your
opponent is an adventurer, the bearhug will block them from
any use of powers.
The bearhug lasts until you either run out of power, "release" the
opponent, or your opponent breaks free. Stronger and more dextrous
opponents will stand a better chance of breaking free.
Because bearhugging someone takes ultimate focus and concentration
you will stop following people and lose anyone following you before
you bearhug.

Technique Name: fillet

SP Cost: 25
Syntax: fillet
Skills used: merchant forge, merchant repair
Description:
Using the survival techniques a warrior is inbred
with, you can fillet a part of a corpse to create
a steak. Normally best from a meaty animal, this
style of fillet will work on almost any corpse.
The resulting quality of the fillet is based upon
your skills and level.

Technique Name: Track

SP Cost: 40
Syntax: track
Skills used: thief dodge, combat tactics
Description:
A warriors skill revolves around that of the tracker and a warrior
can find out who passes through an area by setting up special
tracking tags. Using this technique
a warrior is notified
of a person trespassing the area that the warrior is tracking.
Success will notify you of the person's name. Failure may give
a race and gender. Complete failure will tell you nothing.
Your ability to succeed or fail is based on your skills and
level and the dexterity of your opponent.
Usage will toggle on and off your tracking.

Technique Name: Warrior Spear

SP Cost: 100
Syntax: warriorspear
warriorspear destroy
throwspear <target>
Skills used: merchant repair, merchant forge, combat martial,
dexterity, strength
Description:
The spear of the warrior is historically the most basic
representation of a warriors honor and strength. Every warrior
of note can create the warrior spear as a personal artifact.
The creation of the spear, usage, accuracy, and damage is
all based upon the skills, dexterity, and strength of the
warrior.
The power and mighty spear are greater versions of the
warrior spear and the powers rely more upon the skills and
attributes of the warrior than the symbolic warrior spear.
The warrior spear should be considered sacred and the most
coveted item of the warrior. It is a skill handed down from
countless generations.

Technique Name: Warrior Taunt

SP Cost: 30
Syntax: warriortaunt
Skills used: combat martial, combat weapons, strength, level
Description:
A precursor to the warrior pin and the mighty pin, in this art
the warrior flexes mightily and breeds fear into those of lesser
strength and power. The reaction of others in the area is based
on your skills, strength, and level.
Note: This is a roleplaying skill and should be used wisely and
for roleplaying reasons.

Technique Name: Berserk

SP Cost: 45
Syntax: berserk
Skills used: combat attack, combat weapons, mental focus
Description:
Sometimes the only way to fight against overwhelming odds is
to abandon all reason and caution, lashing out at anything
that moves. This is a powerful, yet very dangerous technique
since you may bring every other creature within striking
distance into the conflict against you.
The damage you inflict on your enemies is dependent on your
skills.

Technique Name: Mash

SP Cost: 15
Syntax: mash <object>
Skills used: combat armor, strength
Description:
A warrior sometimes feels the need to crush an item into
dust. By mashing an object the warrior pounds down upon it
until it is destroyed.
The object must be on the ground and sometimes a warrior
can receive a slight amount of endurance because of the
adrenaline involved in the joy of crushing something out
of existence.
The effectiveness in mashing something is based on your
skills.

Technique Name: Crunch

SP Cost: 40
Syntax: crunch <target>
Skills used: combat attack, combat tactics, combat armor
Description:
During combat, a warrior sometimes wants to use agility, weapons
and armour in a method to crunch an opponent like an angered bull.
By surging into the fight and then out a warrior can do quick
damage and move back into normal combat.
The crunch does take some rounds, but the damage is sometimes worth
the time. The amount of damage is based upon your skills and
level.

Technique Name: Drag

SP Cost: 15
Syntax: drag <target> <direction>
Skills used: combat tactics, thief dodge, strength
Description:
A strong warrior sometimes needs to drag a person
from one location to another either to talk to them or
give them a personal thrashing in some cases. Success
or failure is based on your skills and level and that
of your target.
On success you can drag the target out
of the room and
failure be humiliated by your pathetic efforts.
Note: This power only works on other players.

Technique Name: Snarl

SP Cost: 35
Syntax: snarl <target>
Skills used: combat tactics, charisma
Description:
A warrior has who has been trained in tactics and communication
can snarl at a target and cause more fear than the taunt as it
is focused on a singular target. The snarl is even more powerful
against familiars which can cause them to flee the area.
The snarl must include a target and may cause aggression in
creatures that are not intelligent. The effectiveness of the
snarl is based on your skills and charisma.

Technique Name: Battlecry

SP Cost: 35
Syntax: battlecry
Skills used: mental focus, combat defense, combat tactics
Description:
Shouting out the war cry of your ancestors while in combat you
can strike fear into your enemies even to the point of making
them fall to the ground in terror.
This humiliating shout can be very rewarding to your ego and
will lower the power of your enemy allowing you to strike
them with more accuracy and deadliness.
Almost more enjoyable, however, is the humorous reactions
from your target. You must be in battle to use the battle

cry. Technique Name: Blowdart

SP Cost: 75 + Level
Syntax: blowdart
Skills used: merchant forge, merchant repair
Description:
Having old connections to the grassland plainsmen, the warrior
brought with them the skill of creating blow darts. Using the
hollow bamboo shoot, a blow dart can be formed and fired at
an enemy. Even though it only has a single use, the blow dart
takes relatively no skill to fire. Many an adventurer has
turned to the warrior to provide them with blowdarts for use
in combat.
The quality of the blowdart is based on your skills.

Spell Name: Maul

SP Cost: 50
Syntax: maul
Skills used: combat attack, combat martial, combat weapons
Description:
Mauling enemies is a method of barreling through everyone
who is fighting you. A skilled warrior can maul all
opponents and cause damage to them. By doing this you will
cause a certain amount of damage to everyone you are
in combat with.
The strength and power of the maul are based on your skills
and level and that of your enemies.

Technique Name: Warrior Bellow

SP Cost: 150
Syntax: warriorbellow <text>
Skills used: --
Description:
A gift from their ancestors, the warrior bellow can
be heard far and wide as a warrior uses their lungs
like a horn and belts to the world.
This historic ability is normally used in ritual or
for other serious reasons. The difficulty of the
bellow requires one to rest for some time before
using the ritual again. Usually this is about one
to two hours.
Using the bellow is for sacred or important reasons
and frivilous shouts. Abuse will get you punished
by the Guild.
Note: This is a roleplay power and should be used
as such. Abusing this ability will increase
the duration significantly.
To check whether you can bellow again just
type warriorbellow without any text after
it.

Technique Name: Pit

SP Cost: 40
Syntax: pit
Skills used: combat tactics, merchant repair
Description:
Digging a pit to capture an animal has been a technique
used by the warriors for generations. In years gone by
this tactic was used catch food for the families of those
hiding in the protective compound of the tribe. Now
it has been known to catch enemies as they travel into
the area of the pit.
The effectiveness of the pit is based on the skills, l
uck,
and level of the warrior and that of the first person that
comes in contact with it. Pits can only be dug outside.

Technique Name: Great Blow

SP Cost: 60
Syntax: greatblow <target>
Skills used: combat weapons, combat armor, combat martial
merchant forge
Description:
The great blow is a precursor to the blood strike, but with
different sacrifices. In this case you give some endurance
in one powerful strike that will cause heavy damage to your
enemy.
The danger of this attack is that it will leave you tired
and you will have a harder time fighting if you are low on
endurance without eating or doing something to recover the
lost endurance.
The power of the attack and damage done is dependent on your
skills and level.

Technique Name: Weave

SP Cost: 60
Syntax: weave
Skills used: combat defense, combat martial, combat weapons,
combat armor
Description:
A warrior can weave through attacks and by doing so reduces the
amount of damage done to the warrior while weaving. This impressive
ability can keep the warrior more healthy than otherwise during
difficult fights.
The effectiveness of the weave is based on your skills and level.

Technique Name: Leap

SP Cost: 35
Syntax: leap <direction>
Skills used: combat tactics, thief dodge, dexterity
Description:
Since childhood, a warrior trained in leaping small obstacles
as a matter of growing up. This came from the historic sacking
of cities and compounds that had spikes or other barriers in
the way of an invading force. By learning how to leap such
barriers a warrior can avoid many things including injury and
combat.
Using your inbred skills you can leap over an area, landing
past it. The success of the leap is based on your skills and
dexterity. Failure could land you in the area you try to leap
over.
Note: There are some areas that will not allow leaping and
failure is automatic. These are normally special rooms
with special exits (like Guild Entrances, etc.)

Technique Name: judgeweapon

SP Cost: 50
Syntax: judgeweapon <weapon name>
Skills used: combat weapons, merchant repair
Description:
Working with weapons and combat has been part of your life
since you became a warrior and determining the quality and
power of a weapon is something you have come to understand
for survival. Over the years of using all manner of weapons
has given you an inherent ability to judge them.
The amount of damage a weapon can inflict on an enemy is
based on several things, not the least of which is where
the weapon was forged and the skills of the smith. It can
become an art form to determine the quality of a weapon
even amongst those of similar types.
You must also be aware that judging a weapon is not possible
on weapons that have been repaired or modified in any way.
Your ability to select the proper weapons to compare in your
judging is a skill that only the selective warrior make.
Judging weapons only considers the basic nature of a weapon
and never takes into account the special inherent powers
a weapon may have. A foolish warrior will not consider this
and make a poor judgement on a weapon.
It has been written that no two weapons are ever forged
the same. While this might not be entirely true, it is
known that some weapons that look exactly the same are many
times forged slightly different so never assume any weapon
is automatically better than another because of the way
it looks.

Technique Name: Battletoss

SP Cost: 80
Syntax: battletoss <tossee> at <target>
Skills used: mental focus, combat attack, combat tactics,
strength
Description:
Using a combination attack can be very effective against an
opponent. The Battle Toss is one such combination that requires
serious commitment and a lively dwarf or gnome to use as the
object of aggres
sion.
Using your skills and strength you latch on to a willing gnome
or dwarf and toss them headlong into your enemy. This crushing
blow can be severely damaging based on the strength and dexterity
of the person you toss and on your own strength and skills.
Be careful and skilled using this power, because it will stop
both you and the person you toss from using other powers during and
for a short time after the attack.
You will also find that gnomes will strike quicker and recovery is
faster, but dwarves will strike harder.

Technique Name: Face Bash

SP Cost: 35
Syntax: facebash <target>
Skills used: combat attack, combat armor, combat martial
Description:
Using a shield, you can bash your enemy in the face, breaking
nose and teeth and even bloodying their eyes to a point that
they cannot see.
When successful you cause your target to stumble around the
area without the ability to see. The damage done to your foe
and the duration of their loss of sight is based upon your
skills and that of your foe.

Technique Name: Throwspear

SP Cost: 150
Coin Cost: 500 coppers
Syntax: throwspear
Skills used: merchant repair, merchant forge, combat weapons
Description:
Centuries ago in the development of the spear was a art
created out of necessity for the earliest of hunters and
warriors. The original throwing spears were made from
long bamboo stalks and were sharpened into light spears
used to bring down game. In more modern times warriors
residing in stabilized communities and using available
materials have been able to create a metal spear with a
sharp stone or iron tip.
Because of the greater weight and sharpness of these
metal spears and using thick twine, wire, or rope to
attach the sharp end, these spears are much more
deadly. A true warrior can buy the materials and
create the metal throwing spear that can be used by
anyone with skill to throw it.
Training and dexterity are needed for use as this
spear must be wielded prior to throwing and can only
be done infrequently as it takes both stamina, strength
and skill to utilize the throwing spear.
The deadliness of the throwing spear is based on the
skills and level of the warrior. The accuracy of the
spear is based on the wielder.

Technique Name: Battle Net

SP Cost: 200 + Level
Syntax: battlenet
Skills used: merchant forge, merchant repair, thief dodge
Description:
Also a technique learned as grassland plainsmen, warriors
have brought the hunting net to a new level having the
ability to create and sell battle nets. These sturdy nets
can capture enemies as they enter an area and hold them
for a duration dependent on the skills of the person
that falls into the net and the skills of the warrior
who creates the net.
The battle net will capture anyone who enters the area
be they man or beast.

Technique Name: Warrior Pin

SP Cost: 60
Syntax: warriorpin <target>
Skills used: combat martial, combat weapons, strength, level
Description:
Pinning a person against the nearest wall or obstacle is a
method of the warrior to show strength and breed fear into a
victim. The warrior reaches out and grips the victim by the
throat or armour and holds them pinned. Much more powerful
than the taunt, the pin will keep the person in place for
the duration based on your strength and skills, until they
escape, or until you leave the area.
The strength and duration of the warrior pin is based on the
skills and power of the warrior and that of the victim. It
should be noted that the warrior should not engage in combat
and cannot use other powers during the pin.

Technique Name: Disembowel

SP Cost: 80
Syntax: disembowel <target>
Skills used: combat weapons, combat martial, combat armor
Description:
A skilled warrior can target a foe and cut them in a
most heinous place causing far more damage than other
lesser attacks. If executed effectively, this very
excruciating attack can cause an enemy to lose their
ability to eat from ripping their stomach to pieces.
The damage and loss of eating ability to an enemy is
based on your skills and those of your target.

Technique Name: Hack

SP Cost: 25
Syntax: hack <corpse>
Skills used: None
Description:
A warrior takes pride in removing the head of their
enemies. It is almost a ritual to do so as a trophy of
someone you have defeated. The warrior does this with a
strange code of honor that while is respectful to the
dead, shows no respect to the defeated other than to
humiliate them in the glory of the kill.

Technique Name: Determine

SP Cost: 25
Syntax: determine <target>
Skills used: --
Description:
A warrior has the insight and combat ability to size
up an opponent. By determining the power and abilities
of an enemy, you can have an idea on whether a fight
will prove victorious or not.
This skill is only a gross comparison of skills and
stature and does not account for all factors of a
target.

Technique Name: Blood Let

SP Cost: Varies on skills
Syntax: bloodlet <amount>
Skills used: combat weapons, combat martial, combat armor
Description:
A saving technique sometimes for the skilled warrior, this
skill allows a warrior to control their body more directly
than most could. A warrior can increase their endurance by
giving up health.
This can be dangerous as a warrior could die from the
transfer if they are not skilled enough to know how much
health will be taken. It is best to practice this skill
under controlled conditions.
The amount of health taken and endurance received is based
on your skills. Because of the danger of this skill it is
only possible periodically.

Technique Name: Power Spear

SP Cost: 200
Syntax: powerspear
powerspear destroy
throwspear <direction> at <target>
Skills used: merchant repair, merchant forge, combat martial,
dexterity, strength
Description:
The power spear is a more precise and powerful warrior spear.
It gives the warrior the ability to throw the spear a distance
and damage an enemy. Only the masterful can handle this
spear with accuracy and danger. Failure to throw it properly
or against a very powerful enemy can result in damage to
the untrained warrior.
The creation of the spear, usage, accuracy, and damage is
all based upon the skills, dexterity, and strength of the
warrior.
Because it is a more powerful warrior spear, the power spear
should be considered sacred and the most coveted item of the
warrior. It is a skill handed down from countless generations.

Technique Name: bolster

SP Cost: 85
Syntax: bolster <target>
Skills used: combat tactics, combat martial
Description:
Working with other warriors you have learned the ability
to bolster those who are in combat with you. By bolstering
your target you can increase their energy and endurance.
This is a technique that is even more effective while
in combat. If you bolster your target in combat it will
also give them an extra attack.
Because of the nature of bolster it is only effective
with another adventurer who knows you as one who does
not will not feel the trust that bolster requires.
The quality of bolster is based on the skills and level
of the warrior.

Technique Name: Rage

SP Cost: 250
Syntax: rage
Skills used: combat attack, combat weapons, combat martial,
mental focus, combat tactics, combat armor,
strength, dexterity
Description:
Going into a mighty rage is similar to going berserk, except
that the warrior maintains enough control to stay focused
against enemies only. This wild and dangerous maneuver
rages you into your enemies with fierce results causing
massive damage to all who stan
d against you.
The warrior's rage can be fatal to lessor beings if they
stay in combat with you as it continues for a long duration
and does damage based on your skills and level. You must be
in combat in order to rage.

Technique Name: Tribal Scar

SP Cost: 150
Syntax: tribalscar <target> <text>
tribalscar <target> remove
Skills used: --
Description:
The history of the warrior is deep rooted in the tribes of
the southland that were uprooted and went from tribal colonies
and clans to protective compounds. The old traditions of the
first warriors and tribesmen were that of a ritualistic
tribal scar that would contain an archaic phrase of the
warriors mentor, family, father, or clan.
The ability to mark a warrior with this scar is a sacred and
important event indeed. The tribal scar can only be given
by a warrior and must be done to another. A warrior
cannot mark themselves.

Technique Name: Big Pit

SP Cost: 150
Syntax: bigpit
Skills used: combat tactics, merchant repair, dexterity
Description:
Similar to the warrior's pit, the big pit is much larger
and can capture multiple foes who enter the area. This
pit is wide and deep and can hold several foes for some
time even damaging them as they fall in.
The effectiveness and number of foes the pit will hold
is based on the skills, dexterity and level of the warrior
and that of those that enter the area.
Because of their skill and knowledge of the big pit, all
warriors will recognize and be able to avoid the big pit.
Big pits can only be dug outside.

Technique Name: Blood Strike

SP Cost: 200
Syntax: bloodstrike <target>
Skills used: combat attack, combat weapons, combat martial,
combat tactics
Description:
In this attack the warrior leaves himself open to damage as
he takes a gambling wild strike and in turn receives damage
for the danger of the attack. However, the attack allows you
to do much more damage than you recieve as you risk everything
to kill your foe.
This can be dangerous as a warrior could die from the effects
of the damage sustained if unhealthy. The amount of damage
to the target and subsequent damage to the warrior is all
based on the skills of the warrior and the victim.

Technique Name: Mighty Pin

SP Cost: 100
Syntax: mightypin <target>
Skills used: combat attack, combat martial, combat weapons,
strength, level
Description:
Similar to
the warrior pin, the mighty pin is much more
powerful, first choking them and squeezing the air from them
while causing deep pain and terror into the victim. The damage
done is much greater than the warrior pin and has more
lasting effects.
The strength and duration of the mighty pin is based on the
skills and power of the warrior and that of the victim. It
should be noted that the warrior should not engage in combat
and cannot use other powers during the pin.
If the warrior wants to end the mightypin they must leave the
area.

Technique Name: disarm

SP Cost: 70
Syntax: disarm
Skills used: combat tactics, combat martial, combat weapons
Description:
When you disarm a target, you will try to reach out and grab your
target's weapon. If your target is not holding any weapons, nothing
will happen. If your target is holding two weapons, you can only
grab one weapon at a time.
You can both disarm during combat with your target and also before
fighting your target. Even should you succeed in disarming a target
you are not fighting with, your target will attack you, the weapon
falling to the ground. If you fail to disarm a target you are not
fighting with, there is a large chance that the target will attack
you and you will be very tired from the fail.
If you are hurt badly you will not be able to disarm anyone and if
you are tired, you will fail in disarming.
Chance of success is based upon you and your target's strength,
dexterity, level, and skills. A strong and quick person will be
better at disarming than a weak and slow person. Disarming other
adventurers is much easier than monsters.

Technique Name: Tornado Hit

SP Cost: 120
Syntax: tornadohit
Skills used: combat attack, combat martial, combat weapons,
dexterity, level
Description:
This attack is unique to the warrior in that they move through
their enemies like a tornado, utilizing extra attacks and
special damage. The tornado will continue for a duration that
is based on your skills and level.
The ferocity and strength of the tornado hit is also based on your
level, skills, and dexterity and that of your enemy. Tornado hit
is only effective in combat.

Technique Name: Mighty Spear

SP Cost: 300
Syntax: mightyspear
mightyspear destroy
throwspear <direction> <target>
Skills used: merchant repair, merchant forge, combat martial,
dexterity, strength
Description:
Similar to the spear of power, the mighty spear can also be
thrown a distance but with greater accuracy and more deadly
consequences. With this range and power the mighty spear can
be deadly indeed to weaker foes.
It is cautioned to only be used by a well skilled warrior as
failure to throw it properly can result in damage to the
untrained novice.
The creation of the spear, usage, accuracy, and damage are all
based upon the skills, dexterity, and strength of the warrior
as well as that of the target.
Because it is an augmented warrior spear, the mighty spear
should be considered sacred and the most coveted item of the
warrior. It is a skill handed down from countless generations.

Technique Name: Big toss

SP Cost: 100
Syntax: bigtoss <tossee> <target>
Skills used: combat armor, combat attack, combat tactics,
strength
Description:
Similar to the battle toss, the big toss is used by the more
skilled warrior to toss anyone against an enemy. This can be
effective and dangerous as tossing a foe against his friends
could prove disastrous to their agression against you.
Using your skills and strength you grab someone and launch them
into an enemy. The damage done by the big toss is based on both
your skills and strength and that of the tossee.
Be careful and skilled using this power, because it will stop
both you and the person you toss from using other powers during
and for a short time after the attack.

Technique Name: Konk

SP Cost: 200
Syntax: konk <target>
Skills used: combat attack, combat martial, combat weapons,
combat tactics, mental focus, strength, dexterity,
level
Description:
The warrior is known for using any available objects as a weapon
and in this case the warrior uses his head. The konk was one of
the first attacks the warrior learned when the most effective
weapon of choice was the thick noggin.
In this attack the warrior pulls up close to the target and in
a painful crunch konks the enemy with the thick cranium causing
a mashing of the nose, tearing of the eyes, and jarring of the
senses.
The konk can cause loss of focus, energy, and endurance as the
victim ends up with a mushed face that is much more damaging
than the face bash. The damage of the konk is based on your level,
skills, dexterity and strength and that of your enemy.

Technique Name: Shatter Shield

SP Cost: 125
Syntax: shattershield <target>
Skills used: combat armor, combat martial, strength, level
Description:
The ability to shatter an enemies shield and at the same time
causing them damage is something that requires skill and a
lot of strength. You must have a shield of your own to bash
against your enemies shield in order to break it.
Depending on the power of the hit, there is also a chance for
the shards of their shield t
o embed into them and a chance to
stun them.
The power of the shattering is based on your strength, level,
and skills and those of your target.

Technique Name: Mass Tackle

SP Cost: 135
Syntax: masstackle <direction>
Skills used: combat tactics, thief dodge, combat armor,
strength
Description:
A warrior of reknown power and skill can throw themself
at everyone in the area and in a maneuver like a battering
ram knock everyone in a specific direction. This ability
is difficult to do, but when effective you can virtually
clear an area of anyone in it.
Who you are able to include in the mass tackle and who
will be bowled out of the area is based on your strength
and skills and that of each person in the area.
The strength of your armour and that of others may cause
some damage to them in the mass tackle.

Technique Name: Bloodquest

SP Cost: 135
Syntax: bloodquest <target>
Skills used: mental focus, combat martial, combat tactics,
wisdom, level
Description:
Another ritual of the ancient warrior that has been handed
down as the most serious of the trainings from father to
son and leader to follower is the holy blood quest.
In the past this ritual was only undertaken when someone had
offended the old tribe that could only be resolved in the
death of the offender. When this occurred the warrior would
mark himself with blood and warrior paint and perform a
ritual quest to seek out the offendor and hunt them until
they were killed.
The bloodquest has become the most feared event from those
who know the rituals of the warrior. Many have wished they
had disappeared into the sea rather than be the recipient of
the vicious bloodquest.
This power allows you to target a specific individual and
keep them from getting away from you until their cold dead
eyes stare into yours. When successful your target will
not be able to move very quickly and will not be able to
escape anyone following them or follow anyone new. They
will also stop following anyone they were previously
following.

Technique Name: Call Lion

SP Cost: 400
Syntax: calllion
Skills used: mental focus, intelligence, wisdom, charisma
Description:
Like the warrior spear, the connection to the mighty lions of
the Savannah has been nearly religious to the warrior. A ritual
of the ancient warriors from ages past, the calling of a lion
is one of the most difficult, yet spiritual events of the
traditional warrior.
Using your mental focus and attributes of intelligence, wisdom,
and charisma, you roar as a lion and in the roar add a m
essage
and call to bring a wild and powerful lion to your side. This
lion will then act as a companion and protector until dismissed
or your hold on them fails.
Calling of a lion is so difficult it can only be done very
infrequently.
OOC NOTES
---------
The commands available to you with your lion are the following:
order lion to protect <name> - The lion will protect the name given.
order lion to follow <name> - The lion will follow the name given.
order lion to unfollow <name> - The lion will unfollow the name given.
order lion to attack <name> - The lion will attack.
order lion to emote <emote> - The lion will emote basic emotes.
order lion to bellow roar - The lion will roar loudly.
order lion to leave now - The lion will leave.
order lion to drop all - The lion will drop everything.
order lion to hp all - The lion will show hp.

Technique Name: Death Spear

SP Cost: 400
Syntax: deathspear
deathspear destroy
spearthrow <direction> <target>
Creation steps: spearembue (mage/shaman)
spearbless (cleric)
spearfinish (warrior)
Skills used: merchant repair, merchant forge, combat martial,
dexterity, strength
Description:
A completely deadly version of the warrior spear, the death
spear is as its name entails. It is a hardened, extremely
sharp, and magically laden spear that is formed with skill,
magic, and the spirits. It must be created, imbued with
magic from a user of the arcane arts, then blessed by a
cleric before its final creation which is done in the
warrior's hands.
It is said that the death spear when completed has a soul of
one of the warrior's ancestors residing in it until it is
thrown, thereby being guided and causing spiritual, magical,
and physical damage to the target anywhere in the world as
long as they are in the open. No one knows the truth of
these superstitions, but what is known is that when properly
formed and thrown, few can escape the death it delivers.
The most sacred of all warrior spears, to even release it
from a warriors hands after completion will cause the spear
to explode.

Technique Name: Primal Fury

SP Cost: 500
Syntax: primalfury <target>
Skills used: All
Description:
Seeking deep within yourself and calling on your ancestors
of years gone past, you bring out the ferocity of the mighty
lion, the power of the bull elephant, the viciousness of
the shark of the sea, the precision of the hawk, and the
stamina of the horse in a furious delivery of weapons
might against your enemy.
The varied degrees of the primal fury and the damage to
the target is so great and powerful that nearly all will fall
to this cataclysmic clash of epic proportions.
During the fury, the victim will find themselves debilitated
in endurance and power as well as obliterated by hundreds of
lacerations. It is as if they walked into an avalanche of
stones mingled with fire and lightning.

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