Shaman Guild Powers
Shaman Guild Powers power list
- Level 10: Ice Shard, Ice Wand
- Level 11: Mana, Sea Winds
- Level 12: Snake, Mystic Eye
- Level 13: Mind Influence, Silent Distant Voice
- Level 14: Cremate, Ward
- Level 15: Mind Probe, Ice Ring
- Level 16: Last Death, Toad
- Level 17: Sleep, Mystic Halo
- Level 18: Cremate, Ice Storm
- Level 19: Mind Crush, Mind Read, Mind Control
- Level 20: Blood Boil, Teleport
- Level 21: Mind Block, Ensorcell
- Level 22: Demon Spawn, Force Spirit
- Level 23: Teleport Other, Mystic Shroud
- Level 24: Mass Sleep, Becalm
- Level 25: Ultrablast, Insanity
- Level 26: Mind Melt, Teleport Shaman
- Level 27: Reflect
- Level 28: Vortex
- Level 29: Demon, Teleport Swap
- Level 30: Cataclysm
- Level 1: Spirit Flame
INF files
For visually impaired users using screen readers, each power description is separated by a heading so you can navigate with the H key.
Spell Name: Spirit Flame
SP Cost: 10
Syntax: spiritflame
Skills used: --
Description:
This simple spell allows you to create a small
red flame in the palm of your hand. It is merely
a method to impress others as to the control a
shaman has over magic.
2 Mystic Dart
Spell Name: Mystic Dart
SP Cost: 10
Syntax: mysticdart <target>
Skills used: magic spells, magic elements
Description:
A simple, yet effective spell, you can cause
some limited damage by casting a mystic dart
into your foe. The dart will strike and do
damage based on the enemies armor and skills
and your skills.
3 Mystic Voice
Technique Name: Mystic Voice
SP Cost: 10
Syntax: mysticvoice
Skills used: mental focus, mental discipline
Description:
Using your abilities of mind and magic, you can cast your voice in the
immediate area as a mystical vocal representation. This initial usage
of the mystic voice shows who is the caster of the voice. The more powerful
distant voice can do the same thing when targeted at a person from a
distance. The similar silent voice and distant silent voice do not show
the caster when successful.
4 Flame
Spell Name: Flame
SP Cost: 25
Syntax: flame <target>
Skills used: magic spells, magic elements
Description:
A warlock or witch relies upon the usage of flames as learned
in the spirit flame. This spell allows the shaman to send the
spirit flame in his hand as an arcing flame to burn an enemy.
The damage is based on the magic spells and magic elements skills
and your level.
5 Silent Voice
Technique Name: Silent Voice
SP Cost: 20
Syntax: silentvoice
Skills used: mental focus, mental discipline
Description:
Similar to the mystic voice except that with this power you can
keep your name silent so no one will know who is casting the mystic
voice in the area. Success is based on your mental skills. Failure
will result in your name being made known.
6 Mystic Shard
Spell Name: Mystic Shard
SP Cost: 35
Syntax: mysticshard <target>
Skills used: magic cast, magic spells, magic elements
Description:
A greater version of the mystic dart, the shard is a larger
magical projectile that strikes damage into a foe. The power
and damage caused are based on the skills and level of the
shaman.
7 Cremate
Spell Name: Cremate
SP Cost: 25
Syntax: cremate
Skills used: magic scrolls, magic elements, mental discipline
Description:
Using your magic abilities and your association to warlocks and
witches, a shaman power is to burn a corpse to dust. Doing so
allows you to take in the residual power in the corpse and
absorb it in the form of health at the lowest level. The amount
of power you receive is dependant on your skills.
Spell Name: Spirit Totem
SP Cost: 75
Syntax: totem <name> <description>
Skills used: magic cast, magic scrolls, magic elements
Description:
The first of the creatures you will summon and the beginnings
of your teachings as a shaman, the spirit totem is what first
guided you on your journey of the mystic.
Originally known as the first of the quests or the initiatory
awakening, the spirit totem is what brought the first Shaman
to the teachings of the rifts of space and time. This
teaching and skill was brought back through the Warlock who
created the Pentagon and taught of the Cosmos.
The spirit totem is your companion in the mystic and to
your spirit. While not meant for combat, servitude, or
other mundane things, the spirit totem should guide you
and express to others the mysticism of the Shaman.
Your spirit totem must have a single word name and a
description that fits as your spirit companion and must
be within genre. The duration of the spirit totem and its
strength is reliant upon your skills and level.
The following is an example of creating a spirit totem:
spirittotem swan This spirit is in the form of a swan.
spirittotem eagle This spirit appears as a black eagle.
The description should always contain the word spirit
and can be longer (up to 255 characters).
The way to work with your spirit totem is as follows:
Normal:
order <name> to emote <emote> - orders the totem to use a true emote.
order <name> to semote <text> - orders the totem to special emote.
order <name> to say <text> - orders the totem to say something.
order <name> to get <item> - orders the totem to get an item.
order <name> to drop <item> - orders the totem to drop an item.
order <name> to unfollow me - orders the totem to unfollow you.
order <name> to follow me - orders the totem to follow you.
order <name> to unfollow me - orders the totem to unfollow you.
order <name> to attack <target> - attacks the target.
order <name> to protect <target> - protects the target.
order <name> to unprotect <target> - unprotects the target.
order <name> to leave now - dismisses the totem.
Special:
order <name> to spiritspeak <text> - The totem will speak in spirit.
order <name> to spiritshock <name> - The totem will shock the target.
8 Blood Drain
Spell Name: Blood Drain
SP Cost: 35
Syntax: blooddrain <target>
Skills used: mental focus, magic elements
Description:
A physical power for the ancient race known as vampires, this
power has been accessed by the shaman to draw blood from their
foes in a distant method. Focusing your mental skills you can
draw the health and endurance from your enemy. The amount you
drain them is dependant on your skills and level.
9 Distant Voice
Technique Name: Distant Voice
SP Cost: 30
Syntax: silentvoice <target>
Skills used: mental focus, mental discipline, mental telepathy
Description:
The distant voice is similar to the mystic voice except that you target
a person who and when successful everyone in the area will hear the
mystic voice. Success is based on your mental skills, failure will
result in the voice not being heard.
9 Mystic Cloak
Spell Name: Mystic Cloak
SP Cost: 20
Syntax: mysticcloak
Skills used: magic defense
Description:
This spell creates an invisible mystic cloak for the mage
granting a moderate level of protection to them for an
extended period of time. This mystical cloak will lower
the chance of the mage getting hit in combat. The duration
of the mystic cloak is based on your skills and level.
You cannot have a mystic cloak, magic shield, or magic
field around you at the same time.
10 Ice Shard
Spell Name: Ice Shard
SP Cost: 50
Syntax: iceshard <target>
Skills used: mental focus, magic elements, magic spells
Description:
Similar to the mystic shard, the ice shard is not illusion but
a true weapon of ice that forms from the moisture created by
the spell and can damage a foe. The amount of damage is based
on your skills and level.
Spell Name: Ice Wand SP Cost: 100 Syntax: icewand Coin Cost: 100 coppers Skills used: magic elements, magic spellsDescription:Similar to the ice shard, in this case the Shaman uses the power to create the shard and centers that into a small wand.Once created the wand can be aimed at an enemy and shards of ice blast into that enemy.The power of the ice wand is based on the skills of the Shaman who creates it. Because of the concentration and focus needed to create the ice wand, some time is needed to rest between making another.Also of note is the cost of materials to create the wand.
11 Sea Winds
Spell Name: Sea Winds
SP Cost: 50
Syntax: seawinds
Skills used: magic spells, magic elements
Description:
The winds of the sea are something that you have the ability
to change. Using this power of nature you can cause the winds to
blow aboard the ship they are on, allowing the captain of the
ship to sail more quickly than otherwise possible.
Success or failure is based upon your skills and level.
11 Mana
Spell Name: Mana
SP Cost: 50 + Level
Syntax: mana
Skills used: magic elements, magic defense, magic scrolls
Description:
Creating a potion of mana can be one of the most effective
means of utilizing your powers. Potions of mana allow the
drinker to replenish their powers. The potency of the mana
is based on your skills and level.
12 Mystic Eye
Prayer Name: Mystic Eye
SP Cost: 40
Syntax: mysticeye <target>
Skills used: mental discipline, mental focus, mental telepathy
Description:
Using your mental powers and that of your knowledge of others
you have the ability to send out a mystic eye and see a person
from far away. Failure can result in the person knowing who has
sent the mystic eye. Success is based on your skills and level and
that of the target.
The mystic eye is limited to seeing people outdoors and will not
penetrate walls or ceilings.
12 Snake
Spell Name: Snake
SP Cost: 80
Syntax: snake
Skills used: magic cast, magic scrolls, magic elements
Description:
With your magical skills you can call upon the elements and
scrolls and bring a mystical snake into your battle. This
snake will protect you and fight for you until you are gone,
the snake perishes, or you leave the fight.
The strength of the mystical snake is based upon your level
and skills.
13 Mind Influence
Prayer Name: Mindinfluence
SP Cost: 50
Syntax: mindinfluence <target> <emote>
Skills used: mental focus, mental discipline, intelligence
Description:
Shaman are sages of the mind and body and have the power
to influence, probe and even control the minds of others.
This is a powerful ability and has come to the Shaman from
much study and training and over the years has been
perfected.
The first of these powers is the influencing of the
mind of your target. This ability can make the target
display some type of emotion. Care should be taken,
since failure wil likely anger the person being influenced.
Success or failure is based your skills, level, and intellegence
and that of your target.
13 Silent Distant Voice
Technique Name: Silent Distant Voice
SP Cost: 50
Syntax: silentdistantvoice <target>
Skills used: mental focus, mental discipline, mental telepathy
Description:
Similar to the silent voice you can keep your name silent so no one
will know who is casting the mystic voice in the area. Success is
based on your mental skills. Failure will result in your name being
made known. The difference with the silent distant voice is that
you target the person who you want to send your mystic voice to
and everyone in their immediate area will hear it.
14 Cremate
Spell Name: Cremate
SP Cost: 25
Syntax: cremate
Skills used: magic scrolls, magic elements, mental discipline
Description:
Using your magic abilities and your association to warlocks and
witches, a shaman power is to burn a corpse to dust. Doing so
allows you to take in the residual power in the corpse and absorb
it in the form of health and endurance at the higher level. The
amount of power you receive is dependant on your skills.
14 Ward
Spell Name: Ward
SP Cost: 50
Syntax: ward
Skills used: mental focus, magic cast, magic defense
Description:
Using mental powers and magic the Shaman can create a
mystical defensive ward that is greater and more protective
than the mystic cloak. Like the cloak, the deflective
nature of the ward forms a type of shield around the
user.
The strength and duration of the shield is based on your
skills and level.
15 Ice Ring
Spell Name: Ice Ring
SP Cost: 60
Syntax: icering
Skills used: magic cast, magic scrolls, magic elements
Description:
The ice ring is a spinning ring of ice shards that
surround the shaman and expand out striking all
enemies of the caster. This ring only strikes
enemies and is safe to friends. The ring causes
damage and how long it lasts is based on the level
and skills of the caster.
15 Mind Probe
Prayer Name: Mindprobe
SP Cost: 75
Syntax: mindprobe <target>
Skills used: mental focus, mental discipline, intelligence,
wisdom
Description:
Shaman are sages of the mind and body and have the power
to influence, probe and even control the minds of others.
This is a powerful ability and has come to the Shaman from
much study and training and over the years has been
perfected.
Probing the mind of your target can result in finding
information about that them they normally would not
reveal. This information can include their training in
skills as well as the amount of money they have in the
bank. Care should be taken, since failure will likely
anger the person being probed.
Success or failure is based your skills, level, and
intelligence and wisdom as well as that of your target.
16 Last Death
Prayer Name: Last Death
SP Cost: 80
Syntax: lastdeath <target>
Skills used: mental focus, mental discipline, cleric faith
Description:
Similar to the mind powers, the ability of shaman to search
the aura of an individual and find their nemesis is possible
with the last death power.
With extreme care you seek the mind and spirit of your target
and from their aura you can find traces of a violent action
such as death. Success will show you the name of the target's
nemesis, allowing them to have some peace of mind.
Success is based on your skills and level.
Note: Be aware that other people won't believe your conclusions,
especially when you use the power on a target who was pk'd and
can't be used in court. Read about clean PK in "help pk". This
power should not be used in public and it should be handled as
a secret power of your guild.
16 Toad
Spell Name: Toad
SP Cost: 200
Syntax: toad <target>
Skills used: mental discipline, mental focus, magic cast, magic scrolls
Description:
Using a vast amount of mind power as well as magical energy
you tap into and take control of your target's mind and body.
If you have the power and skills sufficient to bend the will
of your target you can transform them into a toad.
This spell and magic is very dangerous for there is great risk
that your target will not succumb to the transformation and
in some cases, this failure will revert back against you.
Note: This spell is only possible against players.
17 Mystic Halo
Spell Name: Mystic Halo
SP Cost: 60
Syntax: mystihalo
Skills used: magic defense, magic spells
Description:
Calling upon your mystic powers you can form a halo of energy
over your target's head. This power will increase the maximum
amount of energy the person can have. This is temporary and
the duration as well as the amount of the increase is based
upon your skills and level.
17 Sleep
Spell Name: Sleep
SP Cost: 80
Syntax: sleep <target>
Skills used: mental discipline, mental focus, mental telepathy
Description:
Using your mind powers you can cause another to fall asleep.
This can be quite effective against a person who you are
trying to get away from or cause to stop conversing with you.
Once asleep the target will not be able to move, fight, or
speak. This power is not effective in combat and only effective
against other adventurers.
Success or failure is based on your skills and level and that
of your target. Failure will cause you to become unstable and
unfocussed for a period of time.
Note: This power is only possible against players.
18 Cremate
Spell Name: Cremate
SP Cost: 25
Syntax: cremate
Skills used: magic scrolls, magic elements, mental discipline
Description:
Using your magic abilities and your association to warlocks and
witches, a shaman power is to burn a corpse to dust. Doing so
allows you to take in the residual power in the corpse and
absorb it in the form of health, power, and endurance
at the highest level. The amount of power you receive is
dependant on your skills.
18 Ice Storm
Spell Name: Ice Storm
SP Cost: 100
Syntax: icestorm
Skills used: magic scrolls, magic cast, magic elements
Description:
A method to destroy many foes with a single blast, this
spell has the power to cause a storm of ice shards to
crash down upon everyone in the area around you. Care
should be taken with this spell as it is just as likely
for your friends to be smashed by the ice as it is
your enemies.
The storm's power and duration is dependant upon your
skills and level.
19 Mind Control
Prayer Name: Mindcontrol
SP Cost: 100
Syntax: mindcontrol <target> <action>
Skills used: mental focus, mental discipline, intelligence,
wisdom
Description:
Shaman are sages of the mind and body and have the power
to influence, probe and even control the minds of others.
This is a powerful ability and has come to the Shaman from
much study and training and over the years has been
perfected.
The most forceful and dangerous of the mind powers is
the controlling of a person's mind. Mindcontrol can
force your target to do several things, including dropping
objects, unwielding weapons, or moving in a direction
you choose. Because of the need for focus, the mindcontrol
cannot occur during combat. Extreme care should be taken,
since failure will likely result in the person attacking
you.
Success or failure is based on your skills, level, and
intellegence and wisdom as well as that of your target.
The following actions are possible:
mindcontrol <target> drop <item>
mindcontrol <target> unwield <weapon>
mindcontrol <target> move <direction>
mindcontrol <target> attack <target>
19 Mind Read
Prayer Name: Mind Read
SP Cost: 200
Syntax: mindread <player>
Skills used: mental focus, mental discipline, Intelligence, Wisdom
Description:
Another of the powers of the mind, the ability to read another's
mind is sometimes important and enlightening. Using your skills in
the mental capacity you can touch a persons mind with yours
gain the knowledge of who they have been conversing with and what
they talked about.
Some interesting information can come from this power and
gaining such knowledge is often times rewarding and life
saving. The chance of success is based on your level, skills,
intelligence and wisdom of both you and your victim.
Simple failure can cause your target to be aware that someone
is attempting to probe their mind and may drain your mind some.
Full failure will let the target know who is probing their
mind and might even open your mind to them.
Note: Only effective against other players.
Spell Name: Mind Crush
SP Cost: 90
Syntax: mindcrush <target>
Skills used: mental discipline, mental telepathy,
mental focus, wisdom
Description:
Controlling and manipulating the mind of others has been
the study of Shaman for millennia. The destruction of an
enemies mind leans on the darker side of the spiritual
Shaman. Through years of studying the mind and spirit
of others, the Master Shaman have learned the ability to
tie into an enemies mind and with pure will power crush
their brain into smoldering mush.
This technique is done by focusing on the mind of your
target and in a mental grip crushing their brain. This
powerful and damaging ability can make not only severely
damage your enemy but will also reduce their energy.
The damage to the target's brain and energy is based on
the skills, level, and wisdom of the Shaman and the
mental strength, intilligence, and wisdom of the victim.
20 Blood Boil
Spell Name: Blood Boil
SP Cost: 200
Syntax: bloodboil <target>
Skills used: magic spells, magic cast, mental focus, magic elements
Description:
Boiling the blood of your enemy is a powerful and debilitating
spell. Effectively you turn the blood of your foe into a super
heated cauldron of steam inside their body wrecking their focus,
concentration, endurance and causing damage both mentally and
physically.
Boiling continues for the duration dependant upon your skills and
level. The damage inflicted is also reliant on your skills and
level.
20 Teleport
Spell Name: Teleport
SP Cost: 250
Syntax: teleport <target>
Skills used: magic spells, magic scrolls, magic cast, mental telepathy
Description:
Teleporting can be a very powerful allowing the Shaman to teleport to
the center of town in where they have fealty. The Shaman uses mental and
mystical powers to gather the forces of magic and move their being
to a new location. Because of the stress involved, the gathering takes
some time which makes doing so in battle a complex event.
Teleporting can fail and be dangerous as severe failure could send the
Shaman to a location not anticipated. Success or failure is based upon
your level and your skills.
21 Force Spirit
Prayer Name: Force Spirit
SP Cost: 150
Syntax: forcespirit <target> <temple>
Skills used: mental focus, mental discipline, mental telepathy
Description:
A mystical power that crosses the realm of death and spirits,
this power will force the waiting spirit to resurrect in the
temple of the God chosen. The three temples are Waylumi, Dahkoar,
and Nature.
Success or failure is based upon your level and skills and that
of your target.
21 Mind Block
Prayer Name: Mind Block
SP Cost: 100
Syntax: mindblock <target>
Skills used: mental focus, mental discipline, wisdom
Description:
Using your mental powers you place a block around your target's
mind stopping their ability to use powers or speak to others
in telepathy. This will stop all telepathic communication both
in minds or on world and guild links.
This power is quite debilitating to a target and can be used
to humiliate and humble them in front of others or to destroy
them as necessary.
The duration, success, or failure of the mind block is based
upon your level, skills, wisdom, and that of your target.
Spell Name: Ensorcell SP Cost: 250 + a crystal Coin Cost: 50,000 Syntax: ensorcell <armour> Skills used: mental discipline, magic scrolls, magic elements, magic castDescription:This very powerful mystical magic can ensorcell any body armour to have magical properties dependant on the crystal that is used. There are several known crystals that can focus the power of the ensorcell, each with different properties. The known crystals that can be used to ensorcell your armour are yellow and blue in color. It is known that the blue crystal holds greater magical properties and the yellow greater healing properties. This is a very difficult power and success is based on your skills, while failure can result not only in the destruction of the armour, but quite likely, an explosion that will rock the area.Any body armour that is to be ensorcelled must first be prepped with an enchantment. This reason for this is lost in the annals of time but it is rumoured that the power of enchantment and charming is a lost art of the Shaman. Lastly, only non metal armour may be ensorcelled.
22 Demon Spawn
Spell Name: Demon Spawn
SP Cost: 200
Syntax: demonspawn
Skills used: magic scrolls, magic cast, magic elements
magic spells, mental focus
Description:
A dark and dangerous mystical ability, the power to call
forth a demon spawn from the underworld is one of danger
and the black arcane. Used in ancient times as dangerous
guardians, the demon spawn is uncontrollable and will
attack anyone where they are brought forth.
Much care should be taken when using this power as one
could unleash harm on friends and foes in equal measure
as the demon spawn is a being of aggression and destruction
and will not stop until it is destroyed.
The power and strength of the demon spawn called forth
is based on your skills and level.
23 Mystic Shroud
Spell Name: Mystic Shroud
SP Cost: 125
Syntax: mysticshroud
Skills used: magic defense, magic elements, mental focus,
mental telepathy
Description:
The mystic shroud is a shimmering shroud of energy that surrounds
you and protects against all forms of attacks. It is similar to
the mystic cloak but much more powerful and long lasting. Unlike
the mystic cloak, the shroud will last until the energy in it
depletes.
The power of the shroud and the amount of energy it can hold is
dependant on your skills and level.
23 Teleport Other
Spell Name: Teleport Other
SP Cost: 300
Syntax: teleport <target>
Skills used: magic spells, magic scrolls, magic cast, mental telepathy
Description:
Teleporting another person is slightly different than the standard
teleportion in that you teleport your target directly to you. As with
standard teleportation the Shaman gathers mental and mystical powers to
form a magical rift in space and bring the target to their location.
Because of the stress involved, the gathering takes some time to
perform.
The danger involved is in severe failure which can send the target to
another unanticipated location. Success or failure is based upon
your level and your skills.
24 Becalm
Spell Name: Becalm
SP Cost: 80
Syntax: becalm
Skills used: magic spells, magic scrolls, magic elements
Description:
Another power of the sea, the ability to use the magic of
the elements can allow you to becalm the winds around the
target ship, keeping them from sailing from the area.
The strength and duration of this power is based upon the
level and skills of the shaman.
24 Mass Sleep
Spell Name: Mass Sleep
SP Cost: 150
Syntax: masssleep
Skills used: mental discipline, mental focus, mental telepathy
Description:
Similar to the sleep power, the mass sleep can cause anyone
in the immediate area of the shaman to fall asleep, stopping
them from movement, fighting, or conversation. Those not able
to resist the shaman will fall asleep at your feet.
Because of the need to completely focus, you will not be able
to use this power in combat and you must remain in your current
location until the spell completes.
Success or failure is based on your skills and level and that
of your target. Failure will cause you to become unstable and
unfocussed for a period of time.
Note: This power is only possible against players.
25 Ultrablast
Spell Name: Ultra Blast
SP Cost: 250
Syntax: Ultrablast
Skills used: magic spells, magic cast, magic elements,
magic scrolls, mental discipline, mental focus
Description:
Combining the forces of the cosmos and bringing in the
elements of water, fire, wind, and earth, you mold together
a force of destruction that will blast everyone in the
area. This powerful release of energy cannot be contained
to only enemies of the Shaman as the radiating energies
flash out from the user and into every living thing.
As the power unfolds and the shards of the ultra blast
hammer into your foes they will literally melt under the
power and those without strong defenses will explode in
a shower of ashes.
The power of the ultra blast is dependant on your skills
and level and the skills, level, armour and other defenses
of the victims.
Prayer Name: Insanity SP Cost: 250 Syntax: insanity <target> Skills used: mental focus, mental discipline, mental telepathyDescription:Power over the mind is a capricious and sometimes dangerous thing and manipulation of someone's mental capacity can be the cause of much debate. The mystical power to control a mind is something a Shaman at this rank has long since mastered and it was that mastery that could have caused the first of many experiments into the psyche.It is written that the shaman De'lorivil practiced mind powers on his slave Zanaghi for so long that eventually the slave became insane and in a fit of rage killed his master in his sleep. This has become both a warning and encouragement to many shaman who have found the ancient notes of De'lorivil and established usage of the power.Much care should be given in using this power as there is risk that the insane one may attack innocents, even murdering them. Other affects have been known to cause the victim to yell out, speak gibberish, act in a wild manner, drop items or weapons, and even run around without use of their faculties.Some have laughed and others scoffed at the power to make a person insane, but it is up to the shaman to determine whether the rewards warrant the risks.Success or failure is based on the skills and level of the Shaman and that of the target.NOTE: This is a very volatile roleplay tool and should be used accordingly. All involved should roleplay this seriously even though laughter may result from the victim's behaviour.
26 Mind Melt
Prayer Name: Mind Melt
SP Cost: 180
Syntax: mindmelt <target>
Skills used: mental focus, mental discipline, wisdom,
mental telepathy
Description:
The mind melt is a dangerous and debilitating power. Using
your mental skills, wisdom and intelligence, you focus on
another's mind and attempt to melt it, causing them to
completely lose all of their powers.
The long duration of this power will keep them in this
feeble state until they can relearn their powers at their
guild. It is a dangerous power and failure can result in
several different events, including the shaman losing their
own powers.
Success or failure of the mind melt is based upon your
level, skills, wisdom, intelligence and that of your target.
26 Teleport Shaman
Spell Name: Teleport Shaman
SP Cost: 350
Syntax: teleport <shaman name>
Skills used: magic spells, magic scrolls, magic cast, mental telepathy
Description:
Teleporting to a Shaman is slightly different than the standard method of
teleportion in that you teleport to a member of your guild. Similar to
teleporting another to you, this method will allow you to gather your
mental and mystical powers to form a magical rift in space and send you
to the target you choose. Like all teleporting, the stress involved
causes the release of energies and will take some time to perform.
The danger involved is in severe failure which can send you to an
unanticipated location. Success or failure is based upon your level and
your skills.
27 Reflect
Spell Name: Reflect
SP Cost: 100
Syntax: reflect
Skills used: mental focus, mental discipine, magic cast
magic defense
Description:
A power much greater than the ward, this ability allows
you to set up a reflective mystical ward that will reflect
some of the damage from attacks toward you, into the person
attacking you.
This can cause suprise and confusion to your foe and
in many cases make them falter or run from your power.
The strength and duration of the reflective ward is based
upon the skills and level of the shaman.
28 Vortex
Spell Name: Vortex
SP Cost: 350
Syntax: vortex
Skills used: mental discipline, mental focus, mental telepathy,
magic scrolls, magic cast, magic spells
Description:
The vortex is a spell that causes an opening in fabric of space and
time and draws forth a mystical cone of energy to spin into the
first plane of existence. This cone of energy blasts into all foes
of the shaman causing mental, physical, and spiritual damage.
The vortex is time consuming making the preparation extensive and
the final outcome tremendous in scope. Many will succumb and fall
to the power of the vortex if they find themselves within the cone
of energy to be torn apart like weak branches in a gale force
storm.
The power and destruction of the vortex is based upon your skills
and level.
29 Demon
Spell Name: Demon
SP Cost: 400
Syntax: demon
Skills used: magic scrolls, magic cast, magic elements
magic spells, mental discipline
Description:
Father of the demon spawn, the powerful and deadly demon
is a creature of the underworld and created through
dangerous mystical energies. The demon is much more
dangerous and powerful than the demon spawn. Depending
on the power of the shaman that calls it forth it may
stay as a guardian in one location or it may break
away from its original position and wander about
leaving a wake of destruction.
Much care should be taken when using this power as one
could unleash harm on friends and foes in equal measure
as the demon is a being of aggression and destruction
and will not stop until it is destroyed.
The power and strength of the demon called forth is
is based on your skills and level.
29 Teleport Swap
Spell Name: Teleport Swap
SP Cost: 400
Syntax: teleportswap <target>
Skills used: magic spells, magic scrolls, magic cast, mental telepathy
Description:
Swapping the location of a target in teleporting is the most dangerous
and difficult of all teleporting. With this power you can swap the
location of another adventurer, taking their place and sending them
to your location. Similar to teleporting another to you, this method
will allow you to gather your mental and mystical powers to form a
magical rift in space and send you to the target you choose while
transfering them to you. Like all teleporting, the stress involved
causes the release of energies and will take some time to perform.
The danger involved is in severe failure which can send you to an
unanticipated location. Success or failure is based upon your level
and your skills.
30 Cataclysm
Spell Name: Cataclysm
SP Cost: 500
Syntax: cataclysm
Skills used: magic cast, magic defense, magic elements,
magic scrolls, magic spells, mental focus,
mental discipline, mental telepathy
Description:
The most enormous and destructive power known to the shaman is
that of the the cataclysm. This massive energy releasing and
volatile event has been known to destroy entire areas, leaving
all within its wake smoldering ash.
The cataclysm is another power that contorts the fabric of the
cosmos, calling forth energies of the second realm of existence
and coalescing those unique sources to cause an explosion of
cataclysmic size.
The effect is that all fighting against the shaman will be
torn asunder by the unleashed energies and will witness
destruction to their bodies and minds.
The ultimate energy released and the destructive effect is
based upon your skills and level.