Rogue Guild Powers
Rogue Guild Powers power list
- Level 1: Rogue Taunt
- Level 2: Suckerpunch, Dust Spray
- Level 3: Quickhand
- Level 4: Poultice
- Level 5: Backfist, Fakemove
- Level 6: Cripple Arm
- Level 7: Digest, Creep
- Level 8: Roundhouse
- Level 9: Sweepkick
- Level 10: Detect Unseen, Scavenge
- Level 11: Map Small
- Level 12: Knifehand
- Level 13: Dodge, Grab
- Level 14: Flying Kick
- Level 15: Kata, Stretching, Ship Shove
- Level 16: Throat Strike, Shove
- Level 17: Blockblows, Map Large
- Level 18: Chokehold, Scalp
- Level 19: Poison Weapon, Heart Stop
- Level 20: Martial Trance, Assault, Kinju Star
- Level 21: Final Blow
- Level 22: Martialstars
- Level 23: Joined Kata
- Level 24: Tandem Attack
- Level 25: Deathblow
- Level 26: Whirlwind
- Level 27: Ship Shove All
- Level 28: Final Blow Master
- Level 29: Snap Neck
- Level 30: Anarox
INF files
For visually impaired users using screen readers, each power description is separated by a heading so you can navigate with the H key.
Technique Name: Rogue Taunt
SP Cost: 10
Syntax: roguetaunt
Skills used: level
Description:
This technique allows you to take on a martial arts stance and taunt
everyone in the room, making them understand your martial arts
prowess and power. How you appear to others during this display
of movement is dependant on your level.
Note: This is a roleplay technique and should be used wisely
and for roleplaying reasons.
Technique Name: Sucker Punch
SP Cost: 10 + Level
Syntax: suckerpunch <target>
Skills used: combat attack, combat martial
Description:
While not a very powerful technique, it can cause painful
damage to an opponent who has little concentration or
mental prowess. In this attack you distract your opponent
and then punch them hard in the gut. The power and success
of the sucker punch is based upon your combat attack and
combat martial skills.
Technique Name: Dust Spray
SP Cost: 15
Syntax: dustspray
Skills used: thief stealth, mental focus, level
Description:
With deft movements you can kick dust up into your opponents face,
causing them to lose concentration and become less effective against
you. The duration and effectiveness of this is based on your skills
and level.
Technique Name: Quickhand
SP Cost: 20
Syntax: quickhand
Skills used: combat attack, merchant negotiate, level
Description:
Sometimes it is important to demolish your enemies confidence.
This is accomplished by moving your hands about quickly in
front of your target, intimidating them with a startling
display of dexterity. The effectiveness is based on your
skills and level.
Technique Name: Poultice
SP Cost: 25
Syntax: poultice
Skills used: mental discipline, merchant negotiate, level
Description:
A rogue often has need to be self sufficient. Often forced to
fend for yourself you may need to use some curing techniques
when danger presents itself. Using your self taught methods
of healing, you can create a poultice and heal your minor
wounds with it. The healing powers of the poultice
are dependant upon your skills and level.
Technique Name: Backfist
SP Cost: 30
Syntax: backfist <target>
Skills used: combat attack, combat martial
Description:
A technique learned from your fellow guildmates, this hard hitting
attack i s accomplished by smashing your foe with a quick flick of
the wrist and arm. The damage is based on your skills in combat attack and combat martial.
Technique Name: Fakemove
SP Cost: 20 sp
Syntax: fakemove <real direction> as <fake direction>
Skills used: mental focus, thief stealth
Description:
Rogues may need to make that hasty exit. This ability will allow
the rogue to exit one way, but others think they went a different
direction. The accuracy of this ability depends on the strength of
your thief stealth, and your mental focus, to be able to fake
others into thinking you went a different way.
Technique Name: Cripple Arm
SP Cost: 40 + Level
Syntax: cripplearm <target>
Skills used: combat martial, thief dodge
Description:
Using martial arts and skills in trapping your enemy, you can
break their arm with an attack that cripples them. When
successful, you will inhibit your enemies attacks, also causing
them some discomfort from the arm break. The duration of the
broken arm and the damage inflicted depends upon your skills.
Technique Name: Digest
SP Cost: 30
Syntax: digest
Skills used: mental discipline
Description:
Concentrating on your body, you draw on your energy to help
digest some of the food currently in your stomach, allowing
you to consume more. Pretty simple, but quite useful when you
need a little nourishment and you are currently full.
Technique Name: Creep
SP Cost: 10
Syntax: creep <direction>
Skills used: thief stealth
Description:
A Rogue can creep into a room without being detected by the
casual onlooker. The accuracy of this ability is based on
stealth and guild level. When you creep into a room, only
those in the room you creep into will not notice you.
However, anyone in the room you are leaving will see you
leave.
Technique Name: Roundhouse
SP Cost: 45
Syntax: roundhouse
Skills used: combat attack, combat martial, level
Description:
With great skill the martial artist can pepper their target with a
series of artful roundhouse kicks to the body and head. This maneuver
is as elegant as it is deadly, laying a number of painful kicks to the
body and face. The pain inflicted by the roundhouse kicks is dependant
on the skills and level of the rogue.
Technique Name: Sweepkick
SP Cost: 35
Syntax: sweepkick
Skills used: combat attack, combat martial
Description:
The sweep kick is a artful maneuver that will take the legs out from your
target for several combat rounds. Moreover, if done properly it will also
cause them some damage. Nothing can be more exciting and fullfilling than
to knock your enemy onto their backside and laugh as they attempt to
defend themselves from the ground. The damage and duration of this
rewarding attack are based on your skills.
Syntax: scavenge
Skills used: merchant negotiate
Description:
Scavenging is the ability to find food when it appears that food
is scarce.
The Rogue is able to scavenge bits of edible items and create a small type
of food called jerky. This is only possible in certain areas where food
would likely be found. The health affects of the jerky are based on the
merchant skill.
Technique Name: Detect Unseen
SP Cost: 10
Syntax: detectunseen
Skills used: thief stealth, mental discipline, level
Description:
Using this technique you have acquired through learning to
be aware of your surroundings you can check for other people
hiding in the area. Success is based on your skills and level.
Failure will notify the hider you are searching for them.
Technique Name: Map Small
SP Cost: 100
Syntax: mapsmall start, mapsmall end
Skills used: merchant negotiate, mental focus
Description:
As a mercenary and martial artist, the rogue is mixed with the skills of a
ranger, being able to map out areas to help others get to and from locations
with more ease. A rogue marks the starting location of a map and the ending
location. With the small map, the distance marked is at least forty furlongs,
but can be further based on the rogues skills and level.
Find a location to start and utilize mapsmall start. Then move to the ending
location and utilize mapsmall end. A map will be created with these
coordinates. After creation anyone may use the map to have a guidance on a
route to and from a certain location.
A completed map's description and title can be changed to fit the owner's
understanding. If you have several maps the title can be used to look at
that specific map. It is wise to make the title one word or short if using
the title in this fashion.
The map's directions are so extensive and helpful that anyone who follows the
map will likely not get winded during the trip. Each map has anywhere from
fifty to one hundred uses.
Technique Name: Knifehand
SP Cost: 50 + Level
Syntax: knifehand <target> at <location>
Skills used: combat attack, combat martial, mental focus
Description:
Using martial arts you form a strong sense of power and focus
that into an attack with the blade of your hand. This attack
can be a devastating attack to a specific location on your
enemy. The power of this attack is based on your skills
of attack, martial, and focus.
Technique Name: Dodge
SP Cost: 75
Syntax: dodge
Skills used: thief dodge, combat martial
Description:
As a master of the arts you have learned the ability to dodge the
attacks of your enemy. This is a very powerful skill that can even
keep you from harm of the most deadly attacks.
The duration of this technique is based on your thief dodge skill.
The ability to dodge your opponent and the damage you take from
skillfully skirting their attacks, is based on both your thief dodge and
combat martial skills.
Technique Name: Grab
SP Cost: 65
Syntax: grab <target>
Skills used: mental focus, mental discipline, thief dodge
Description:
Using a quick holding technique you can grab a target and
keep them from leaving the area. In this style you wrap your
legs around your target and tie them with the leg hold.
Because of the type of hold you place on your target, you
cannot move for the duration of the grab. Effectively, both
you and your target will be kept from moving until you wear
out.
The duration and success of this ability is based on your
skills and level and those of your target.
Syntax: flyingkick
Skills used: combat attack, combat martial, level
Description:
The flying kick can be thought of as the punisher of the martial artist.
Using your training and skills you can jump into the air and kick your
target with a force that can break bones and jar sensibilities. The flying
kick is about timing however and your target may see you coming and avoid
the attack.
The amount of damage delivered through this kick is dependent on your skills
and level.
Syntax: kata
Skills used: mental discipline, combat martial, mental focus
Description:
A Rogue has the ability to learn the martial arts technique of kata. This
skill allows the Rogue to completely replenish their energy through a series
of movements of the body that heal the mind. This unusual and very powerful
artistic craft is only possible very infrequently (about once per hour).
The recovery of the Kata is dependant on your skills.
Technique Name: stretching
SP Cost: 25
Syntax: stretching
Skills used: mental focus, mental discipline
Description:
Pulling from mental forces, a rogue can drown out their surroundings
and mentally focus, similar to a trance. Stretching the body helps
loosen the muscles. Preparing for that battle can be quite stressful
and the rogue will need the time to unwind and concentrate. Clearing
the mind of all surroundings, will allow the rogue to become more
centered. Moving breaks the concentration. How focused the rogue
becomes depends solely on the rogues mental focus and mental
discipline.
Technique Name: Ship Shove
SP Cost: 80
Syntax: shipshove <target>
Skills used: combat attack, combat martial, mental focus
Description:
A trick learned by the buccaneer of the sea, shoving a person
off the deck of a ship is not an easy task and takes skill and
luck. In this case you use both skills, dexterity and strength
to grab your target and shove them off the deck of a sea faring
vessel.
Your success or failure is based on your skills, level, strength,
and dexterity and those of your target.
Technique Name: Throat Strike
SP Cost: 50
Syntax: throatstrike <target>
Skills used: thief stealth, combat martial, mental focus
Description:
The striking of an opponent's throat in a precise manner is
very difficult and requires extreme focus. Using a knife hand
technique you lash out with four fingers and crush the larynx
of your target with a smashing blow.
When successful you will not only cause severe pain, but you
will disable the target from speaking. This can be quite
useful when you are dealing with a mouthy foe.
Your success or failure is based on your skills and level and
those of your target.
Technique Name: Shove
SP Cost: 50
Syntax: shove <victim> <direction>
Skills used: combat attack, combat martial, mental focus, level
Description:
Sometimes a person can just tick you off and the only way to rid
yourself of their moronics is to shove them out of your face. This
powerful maneuver is not damaging to the moron unless, of course,
you shove them off of a cliff or into lava, which in and of itself
may be worth having to put up with the person's foolish behaviour.
For obvious reasons, this power is only effective against other
players.
Technique Name: Block Blows
SP Cost: 25, plus 2 per block
Syntax: blockblows
Skills used: combat defense, combat martial
Description:
A staple of martial arts is the ability to block an attacker
from hitting you. With years of practice in the martial arts
you can learn to utilize your arms and legs as extra points
for blocking attacks. Because of the extra energy needed
to keep up this straining defensive technique, it costs
some power per block. The effectiveness of your blocks
is based on your skills.
To stop blocking blows simply type: blockblows
Technique Name: Map Large
SP Cost: 200
Syntax: maplarge start, maplarge end
Skills used: merchant negotiate, mental focus, thief stealth
Description:
As a mercenary and martial artist, the rogue is mixed with the skills of a
ranger, being able to map out areas to help others get to and from locations
with more ease. A rogue marks the starting location of a map and the ending
location. Larger than the small map, the large map allows a distance longer
than one hundred furlongs. The full distance is based on the rogues skills and
level.
Find a location to start and utilize maplarge start. Then move to the ending
location and utilize maplarge end. A map will be created with these
coordinates. After creation anyone may use the map to have a guidance on a
route to and from a certain location.
A completed map's description and title can be changed to fit the owner's
understanding. If you have several maps the title can be used to look at
that specific map. It is wise to make the title one word or short if using
the title in this fashion.
The map's directions are so extensive and helpful that anyone who follows the
map will likely not get winded during the trip. Each map has anywhere from
fifty to one hundred uses.
Technique Name: chokehold
SP Cost: 60
Syntax: chokehold <target>, chokehold stop
Skills used: combat attack, combat defense, combat martial
Description:
By reaching out and gripping your victims neck you can squeeze the
air out of them, causing them to choke and lose strength and power.
The chokehold is only effective during combat and only lasts
for the duration of the battle. Not only does the choking cause
pain but also reduces the victims energy and stamina, making the
chokehold a power to be feared mostly by other adventurers.
The severity of this is based on how well the rogue has trained
in attack, defense, and the martial arts.
To stop choking your enemy, use the command "chokehold stop"
Technique Name: Scalp
SP Cost: 75
Syntax: scalp <target>
Skills used: mental focus, merchant negotiate, thief stealth
Description:
One of the more stylistic moves filled with finesse, scalping
your foe can be dangerous without the proper skill and
training. With a quick and exact move you can slice the
scalp off of your target removing their hair with minimal
damage, leaving them bald and embarrassed.
When successful this move will do less damage and make a
quick and clean cut. Failure may gouge the target and
full failure may cause you to miss entirely.
Success is based on your level and skills and those of the
target.
Technique Name: Poison Weapon
SP Cost: 150
Coin Cost: 25,000
Syntax: poisonweapon <weapon>
Skills used: thief stealth
Description:
Acquiring the right ingredients you can apply them to a weapon
and poison it. The poison increases the damage the weapon
does to an enemy as well as periodically causes extra damage.
The caveat is that a weapon to be poisoned can NOT have any
other modifications to it. The strength of the poison is
based on the thief stealth skill.
Also, you must acquire a vial of poison in order to poison
a weapon and it costs 25,000 copper coins to prepare the poison.
Technique Name: Heart Stop
SP Cost: 80
Syntax: heartstop <target>
Skills used: combat attack, combat martial, mental focus
Description:
Another of the pointed attacks with precision is the
slamming of your fist into your opponent's chest over their
heart and shattering their ribcage and stopping their
heart. When successful the heart stoppage will cause the
target to lose concentration and focus rendering them
unable to use their powers for a short time.
Success and the damage inflicted is based on your level
and skills and that of the target.
Technique Name: Martial Trance
SP Cost: 50
Syntax: martialtrance
Skills used: combat martial, mental focus, mental discipline
Description:
In order to obtain a perfect combat balance, you can prepare
yourself prior to combat in the martial trance. This trance
is very time consuming and requires complete focus and
concentration. Communication and movement during the trance
will break your concentration and ruin it.
To unleash the power of the trance you can assault the target
after your feel your body and mind coelesce in a union of
focus. Read 'inf assault' for the description of the power
of the martial trance.
Technique Name: Assault
SP Cost: None
Syntax: assault <target>
Skills used: combat martial, mental focus, mental discipline
Description:
After completing the martial trance you can unleash the power of
the trance by assaulting your target. This is only possible once
you feel your body and mind coelesce in a union of focus. The
assault will continue throughout the combat and cause damage
so long as the target is still alive or in the same room as
you.
Technique Name: Kinju Star
SP Cost: 150
Coin Cost: 500
Syntax: kinjustar
Skills used: thief stealth, merchant negotiate, combat martial
Description:
A group of believers in ancient times, the Kinju are a people
who lived a life in the highland base of the great southern
mountains. They were the forefathers of today's rogues known
as singular in purpose with leaders known as the Chosen.
Sometimes spoken as legend because of their contrasting
physical traits to the rogue, the Kinju Chosen were the
Shaman leaders of the Kinju people, having been born with
physical disabilities, it was said that their minds and hands
were their power and they were held in the deepest respect.
One relic of the Kinju people that has stayed with the rogue
is the creation of the Kinju star. The creation of the star
is the only surviving heritage of the Kinju, but it is a
powerful one. The secret of the star is in its five points,
three of which have mystic properties and are marked with
archaic ruins. Legend tells that the Kinju Chosen were a
form of Retter and the Kinju star some type of protectorate,
but critics have dismissed these conjectures as poppycock.
Nevertheless the mystical nature and power of the Kinju
star gives some credence to these claims.
Once formed the star can be thrown at a target up to a
furlong away. The power of the star is based on the
skills and level of the rogue.
Technique Name: Final Blow
SP Cost: 75
Syntax: finalblow <style> <target>
Skills used: combat attack, combat martial, mental focus
Description:
Similar to the crushing power of the heart stop, the final
blow goes a step further. With advanced skills and training
you thrust your hand into the chest cavity of your foe and
rip out their heart.
This is only possible when your foe is near death and gushing
blood while your foe is extremely weak and unable to defend
against your attack. Timing and tactics are critical to make
this work properly.
When you use final blow you have the option to crush the
heart in front of your victim causing them to suffer mentally
and weaken them further or you can eat the heart in a
frightful display of barbarism giving you mental power and
endurance.
The damage inflicted and suffering or increase in your own
powers is based on your skills and level and that of your
target.
Syntax: finalblow crush <target>
finalblow eat <target>
Technique Name: Martialstars
SP Cost: 100
Syntax: martialstars
Skills used: combat attack, combat martial, thief stealth,
dexterity
Description:
With this attack, you pull several metal martial arts stars
out and send them into all of your enemies in the area. The
stars will cut deeply into anyone fighting you, causing a
good amount of damage as the stars rip and tear into the
flesh of your enemies.
Because of your skills in this technique you will be able to
target just your foes, keeping your companions safe. The
sharpness of the stars and the damage inflicted on your
foes is based on your skills, dexterity, and level and the
armour and prowess of your enemies.
Technique Name: Joined Kata
SP Cost: --
Syntax: joinedkata
Skills used: mental discipline, combat martial, mental focus
Description:
In a joined kata two or more rogues can move in a ritualistic
movement that portrays martial arts in a fashion to replenish power
and energy not just in the rogues but for every person in the area.
As the rogues perform the kata an aura of martial arts style infects
those in the area and they are invigorated by the performance.
Similar to the singular kata, this artistic craft is only possible
on an infrequent basis. The power of the joined kata is based on
the skills of the two rogues performing the ritual.
Technique Name: Tandem Attack
SP Cost: 150
Syntax: tandemattack <target>
Skills used: mental discipline, combat martial, mental focus
thief stealth, combat attack
Description:
Another of the ancient martial arts learned by the master rogues
is the teaming in a combination attack with tandem moves and focus.
This is an initiating attack and cannot be done in midst of combat.
The tandem attack requires both rogues to time their usage of the
power within seconds of eachother and as they release their moves
on the target a grand display of power is unloaded on their foe.
The tandem attack can be wasted if the rogues are not fully prepared
and do not time it correctly. It takes skill and precision to
unleash the power of the tandem attack.
The power and damage from the tandem attack is based on the
skills and level of both of the rogues attacking and the skills
and level of the target.
Technique Name: Deathblow
SP Cost: 250
Syntax: deathblow
Skills used: ALL
Description:
A fearsome and the most deadly attack of the master of martial arts
is the death blow. With this powerful attack, you focus a huge of
amount energy and power into the delivery of a killing strike into
the body of your enemy. So powerful is this attack that many foes
will succumb to the blow and fall onto the ground dead.
This devastating assault has been known to turn an enemy into a
bloody pulp. Even a powerful
enemy will be severely debilitated when
they are punished by the deathblow.
Technique Name: Whirlwind
SP Cost: 150
Syntax: whirlwind
Skills used: mental focus, combat attack, combat martial
Description:
This attack is exactly how it sounds: a whirlwind of punches and
kicks in a spinning and flying movement that thrashes everyone
who is fighting against you, indiscriminate of player or npcs.
Because of your skills and ranking as a Rogue of this level you
can focus this entire attack on enemies only, leaving your friends
and comrades safe from your fury. The whirlwind attack has been
known to fell those that lack adequate skills and defensive
abilities.
The power and targeting of the whirlwind make it only possible
during combat.
Technique Name: Ship Shove All
SP Cost: 175
Syntax: shipshoveall
Skills used: combat attack, combat martial, mental focus
thief dodge
Description:
A trick learned by the buccaneer of the sea, shoving a person
off the deck of a ship is not an easy task and takes skill and
luck. Similar to the ship shove, this technique is more broad
as you target everyone on the ship and in a spanning move you
shove everyone off of the deck of the ship.
Because you may be targeting so many people at once, success
can vary as the ability to shove each person off of the deck
is based on your skills and level and that of each target
thrown.
Be aware that if you are in combat you will only attempt to
shove those who are fighting against you. If you are not in
combat you will attempt to shove everyone on the ship off
of the deck.
Technique Name: Final Blow Master
SP Cost: 200
Syntax: finalblowmaster <style> <target>
Skills used: combat attack, combat martial, mental focus
thief stealth, mental discipline
Description:
An ability only possible by the master rogue, this version
of the final blow is harder and demands even more precision
than the final blow. With the master final blow the attack
is only when your foe is near death and beyond just gushing
blood. Timing and tactics are critical to make this work
properly.
When you use final blow master you also have the option to
crush the heart in front of your victim causing them instant
death when successful or you can eat the heart in a frightful
display of barbarism which may or may not instantly kill your
foe but it will give you mental power and endurance.
The success of instant death is based on your skills and
level and those of your target.
Syntax: finalblowmaster crush <target>
finalblowmaster eat <target>
Technique Name: Snap Neck
SP Cost: 500
Syntax: snapneck <target>
Skills used: combat martial, mental focus, thief stealth
thief dodge, mental discipline, combat attack
Description:
More of a technique of assassins and highly skilled thugs,
snapping the neck of your foe is also an art of those
trained in the martial skills. Not possible in combat you
must move behind your target and grip their chin and the
back of their head and twist with a powerful force enough
to crack the neck of your target.
The results of the snap neck are varied as the attack may
be completely blocked, cause severe pain to your target,
disable them by snapping their neck successfully, or kill
them in the process.
You must not be wielding any weapons when attempting to
snap someones neck as you need both hands free for this
maneuver. The degree of success with the snap neck is
based upon your skills and level and the skills, level,
and stats of your target.
Technique Name: Anarox
SP Cost: 700
Syntax: anarox
Skills used: All
Description:
Legend has it that the Anarox was the Master of Chosen from
the Kinju people. This story was told from father to son and
mother to daughter over millennia and as such it may or
may not be based in truth, but the results of the Anarox
have convinced many that there is more truth than legend in
the power.
The master of all rogues with skills and training at the
highest level is required to perform this awesome illusion of
power. When the rogue focuses both mind and body a mystical
power is released and within it the rogue forms illusions
of himself throughout the area, creating five versions of
his body with the strength and power and for most people
nearly indistinct from his own body.
The power can only be unleashed in combat. The illusionary
copies of the rogue will automatically fight his foes with
the same ferocity as the rogue. The illusions will also have
the same equipment as the rogue minus any special modifications
to the weapons or armour.
As each illusion loses strength and power it is destroyed
but the others will keep fighting and protecting the rogue
until the fight ends or the rogue's enemies are defeated.
The Anarox has been hailed as the ultimate achievement in
a rogues life.