Dahkoar Guild Powers
Dahkoar Guild Powers power list
- Level 1: Dahk Curse
- Level 2: Heal
- Level 3: Dahk Pain
- Level 4: Deplete
- Level 5: Death Watch, Preach
- Level 6: Infect, Intox
- Level 7: Confuse
- Level 8: Fatigue, Curse Armor
- Level 9: Heal Far, Learn Devotion
- Level 10: Dahk Blade, Rotfood
- Level 11: Darken Area, Curse Spirit
- Level 12: Constant Deathwatch, Devotion
- Level 13: Shadow Hit, Mute, Raven Cord
- Level 14: Flu, Darkness, Shadow Orb
- Level 15: Disease, Contagion, Scry, Marry
- Level 16: Malady, Unhallow Ground, Infection Clove
- Level 17: Wither, Animate Corpse, Divorce
- Level 18: Grasp, Vision, Rot Health
- Level 19: Dahk Orb, Disfellowship
- Level 20: Dahkmind, Dahkflames, Health Check
- Level 21: Barrier, Reject, Contagion Spirit
- Level 22: Darken Shadows, Earthquake
- Level 23: Poison Cloud, Mirrorhit
- Level 24: Dahk Blast
- Level 25: Animate Dead, Dahk Plague
- Level 26: Terror, Plague Spirit
- Level 27: Summon Fiend, Rot Gear
- Level 28: Spirit Walk, Illness
- Level 29: Global Despair
- Level 30: Holocaust
INF files
For visually impaired users using screen readers, each power description is separated by a heading so you can navigate with the H key.
Prayer Name: Dahk Curse
SP Cost: 10 + Level
Syntax: dahkcurse <target>
Skills used: cleric faith, cleric knowledge
Description:
This prayer allows you to curse a person lowering their powers to
defend and attack. This prayer is limited to the skills that
the cleric has and the clerics level.
Prayer Name: Heal
SP Cost: amount + 10
Syntax: heal <target> <amount>
Skills used: cleric faith, cleric knowledge
Description:
This prayer heals the target the amount that you specify.
The actual healing power and true amount the target is
healed is dependant on your skills. The minimum amount
of healing is 25.
The target must be in the same room as the cleric. If the
target is devoted to the faith of the cleric, they will
receive extra healing.
Because of the focus involved in healing you must wait a
few moments before healing again, therefore you should
take care in healing small amounts repetatively as this
can be detrimental.
Prayer Name: Dahkoar Pain
SP Cost: 10 + Level
Syntax: dahkpain <target>
Skills used: cleric faith, combat attack
Description:
This prayer sends a stabbing pain into your target. The damage
is based on the clerics level, cleric faith and combat attack skills.
Prayer Name: Deplete
SP Cost: 40 + Level
Syntax: deplete <target>
Skills used: cleric preach, mental discipline
Description:
This prayer calls upon Dahkoar to drain the power of a target. Both the
health and power of a target will be drained based on the clerics level,
cleric preach, and mental discipline skills.
Prayer Name: Death Watch
SP Cost: 10
Syntax: deathwatch <target>
Skills used: none
Description:
This prayer allows you to see what condition the target
is in. Basically it will show you their health status. The
target will be notified of you watching them.
Technique Name: Preach
SP Cost: 20
Syntax: Preach <text>
Skills used: None
Description:
As a cleric you can learn the ability to preach to the masses. By
preaching, your words are more noticeable and spoken with more
authority than otherwise seen in talking or yelling.
Preaching is a local prayer only affecting those in the immediate
area where you preach.
Prayer Name: Dahk Infect
SP Cost: 45
Syntax: dahkinfect <target>
Skills used: cleric faith, mental focus, cleric knowledge
Description:
This prayer sends a hideous infection into your target
causing their skin to sicken and their body to weaken.
This prayer has a long duration but the sickness will
run its course in time. The power of the infection is
dependant on the cleric's skills.
Technique Name: Confuse
SP Cost: 50
Syntax: confuse
Skills used: cleric preach, wisdom
Description:
This prayer brings the shadows of Dahkoar to surround your
opponents, confusing them and giving you better opportunities
to strike. This confusion only affects those that you are
fighting against.
The duration and strength of the confusion is based on your
wisdom and your cleric preach skill and your level. The
resistance to the confusion is based on your enemies skills
and level.
Prayer Name: Fatigue
SP Cost: 40
Syntax: fatigue <target>
Skills used: cleric knowledge, mental focus, merchant leader
Description:
This prayer calls upon Dahkoar to tire your victim. With high
skills this can significantly reduce the targets ability to move
for a long time.
Prayer Name: Heal Far
SP Cost: amount + 25
Syntax: healfar <target> <amount>
minimum amount is 25
Skills used: cleric faith, cleric knowledge
Description:
Using the healing powers you have learned in earlier
training you can now heal a person from far away. This
has been known to save many lives in distant danger.
This prayer heals the target the amount that you specify
and like the normal heal, the power of healing is based
on your skills. If the target is devoted to the faith of
the cleric, they will receive extra healing.
The target must be devoted to your faith or well known
by you in order to be healed from a distance. Such mental
and/or spiritual connection is needed for the prayer to
operate.
Prayer Name: Learn Devotion
SP Cost: 50
Syntax: learndevotion <player>
Skills used: cleric faith, cleric preach
Description:
This prayer seeks out the aura of another person and
tells you what religious affiliation they have.
Success is based on your abilities and the abilities
of your target.
Prayer Name: Dahk Blade
SP Cost: 50
Syntax: dahkblade <target>
Skills used: cleric faith, combat attack
Description:
This prayer sends an arcing blade of darkness into your foe, the
power of which is based on your level, cleric faith, and combat
attack skills.
Prayer Name: Rot Food
SP Cost: 25
Syntax: rotfood <food>
Skills used: cleric knowledge, level
Description:
This prayer turns the food focused on into a hurtful
rotten replica. The nice thing about this is that anyone
eating the food will be painfully aware only when it is
probably too late.
Prayer Name: Curse Armor
SP Cost: 25
Syntax: cursearmor
Skills used: cleric faith, merchant leader
Description:
This prayer calls a dark curse upon the defenses of your
foe making them easier to attack and hit for a duration
based on the clerics faith, merchant leadership, and level.
Prayer Name: Darken Area
SP Cost: 60
Syntax: darkenarea
Skills used: cleric faith, mental focus, cleric knowledge
Description:
This prayer will darken an area for a period of time. The darkness
is not powerful enough to stop light from a torch or other source
to lighten the area, but it will turn a normally lighted area
dark.
How dark the area becomes and how difficult it is to lighten it
is based on your skills and level.
Prayer Name: Curse Spirit
SP Cost: 50
Syntax: cursespirit <target>
Skills used: mental discipline, mental focus, cleric preach
Description:
There are times when you need to slowly destroy your enemies. Dahkoar Clerics are adept at curses, and this is one that will affect a target despite their armour. In this case, you will mar the very being as the curse extends out and damages the spirit of the target.
When the curse attaches itself to the spirit of the target, it will slowly cause damage to their spirit in strength, health, and endurance over time. The effectiveness of the curse is based on the skills and level of the cleric and those of the target.
Prayer Name: Constant Death Watch
SP Cost: 25 + 2 per round
Syntax: constantdeathwatch <target/stop>
Skills used: cleric faith, cleric preach, mental discipline
Description:
This prayer allows you to continually watch the condition the
target is in. Tihis will continue on for a duration based on your
skills, you run out of power, or you stop it.
The target will be notified of your watching them when you start
doing so.
Prayer Name: Devotion
SP Cost: --
Syntax: Read the sign at the Temple
Skills used: --
Description:
This prayer is the ability to allow a another person to
devote themselves fully to your beliefs. With devotion
comes the ability to do several things that aren't
normally possible. Read help devote for a further
explanation of this ability.
Prayer Name: Shadow Hit
SP Cost: 60
Syntax: shadowhit
Skills used: combat attack, cleric preach
Description:
This prayer allows the cleric to hit expertly from the shadows, finding
points of greatest pain and attacking there. By doing so, the cleric
hits their foe harder and with more damage each combat round. The
duration of this prayer is based on the clerics level, and skills.
Prayer Name: Mute
SP Cost: 35
Syntax: mute <target>
Skills used: cleric faith, cleric preach, mental discipline
Description:
There are times when you just cannot take the ranting and
raving of the foolishly spoken in society. It is these times
that your only alternative is to remove the vocal abilities
of the heretic.
Historical records in the Dahkoar Cleric Guild have documented
that this power was granted under the old adage:
"tis better to shut up and be thought a fool, than to open
one's mouth and remove all doubt."
Spell Name: Raven Cord
SP Cost: 125
Coin Cost: 1000 Coppers
Syntax: ravencord
Skills used: cleric knowledge, cleric preach, merchant leader, mental focus
Description:
Over the last century, clerics of darkness have explored the ancient catacombs under the remains of the old Dahkoar Cathedral. During an expedition by a high priest seeking solace in this dark place, an ancient burial ground was found. Within this place were old priests buried in death robes in what appeared to be positions of lost ceremonial worship.
Each of the mummified corpses looked as if it were animated in its pose, and all had robes of strange design wrapped about them with the burned image of a raven over the left breast. Tied around each robe was a dark cord with small burned images of the raven along its length.
Because the old ruins were home to ancient prayers lost over the centuries, the significance of this finding led the scholars of Dahkoar to uncover a secret prayer that, when learned, can imbue the fabric of the cord with special powers.
This became known as the Raven Cord and, once created, can lend dark power to the wearer. Following the example of their elder priests, modern clerics consider the Raven Cord a catalyst to the wearer and pay homage to past rituals, using this prayer to protect those who are allied pawns of the Lord.
The power of the cord is based upon the creator's level and skill. Because of the way the Raven Cord is formed, it is not repairable and only lasts until it breaks.
Prayer Name: Flu
SP Cost: 50
Syntax: flu <target>
Skills used: merchant leader, cleric faith
Description:
Giving someone the flu can become a horrid event
as the person will wretch out the contents of their
stomach and not be able to eat for a period of time.
The duration is based on your skills and has been
known to be deadly to persons in serious need of
food.
Note: This command will work on NPCS, however the
effect is much greater on players, since it would
only affect those NPCS that eat.
Prayer Name: Darkness
SP Cost: 50
Syntax: darkness <target>
Skills used: cleric preach, combat defense, cleric knowledge
Description:
This prayer brings the darkness of Dahkoar to envelop your
target and decrease their ability to hit you.
The duration is dependant on the cleric's wisdom, cleric
preach, combat defense, and cleric knowledge skills.
Spell Name: Shadow Orb
SP Cost: 100
Coin Cost: 250 Coppers
Syntax: shadoworb
Skills used: mental discipline, cleric preach, cleric knowledge
Description:
In ancient times, the Dahkoar cleric would commune with the underworld and, in doing so, learned abilities involving the spirits of the dead. The origins of the Dahk Orb came from these communions, and for centuries the use of the Dahk Orb was limited to the cleric.
Through research and further interactions with the undead and the underworld, the knowledge has been recovered to form these Dahk Orbs into smaller, usable forms that anyone can use.
This new tangible form of dark energy became known as the Shadow Orb because of its dark appearance and the collective underworld energies subdued within.
The Shadow Orb, once formed, can be thrown at an enemy in the same area as the holder. The orb will follow the target even if they leave the area and will surround them, drawing away energy, health, and endurance and returning part of it to the caster.
The power of the orb is based on the level and skills of the creator.
Prayer Name: Disease
SP Cost: 75
Syntax: disease <target>
Skills used: cleric faith, mental focus, mental discipline, cleric knowledge
Description:
Disease is found worldwide in numerous locations and with varying intensity and danger. The clerics of Dahkoar are familiar with all aspects of diseases and, over the years, have perfected the use of dark power to inflict specific harm on aggressors in combat.
Similar to the first prayer of infection and the danger of contagion, the prayer of Disease can be spread. However, it uses a unique method by attaching only to those who are attacking the cleric and then continually reinfecting during combat.
The disease will remain with those infected even after combat but will not continue to spread once combat is over or the infected persons are no longer in the battle against the cleric who spread the disease.
The duration and power of the disease are dependent on the cleric's skills. The success of spreading after the initial disease is based on your abilities and those of your enemy.
Prayer Name: Dahk Contagion
SP Cost: 85
Syntax: dahkcontagion <target>
Skills used: cleric faith, mental focus, mental discipline, cleric knowledge
Description:
Like the disease inflicted by dahk infect, this prayer
increases the volatile aspects of the infection by making
the disease contagious. Not only will the target become
weak and sickly, but they will have a small chance of infecting
others. The power of the infection is dependant on the
cleric's skills.
Prayer Name: Scry
SP Cost: 50
Syntax: scry <target>
Skills used: mental discipline, mental focus, merchant leader
Description:
Using your mental powers and that of your knowledge of others
you have the ability to search out the mind of another and see
where they are from far away.
This is a highly taxing ability and can only be used every so
often. Failure will let your victim know someone is trying to
find them. Full failure will tell your victim who was looking
for them.
Whether or not the person notices you scrying them and the
chance of failure are dependant on your skills and level and
that of your victim.
Prayer Name: Marry
SP Cost: --
Coin Cost: 100,000 Coppers
Syntax: marry <groom> <bride> <description>
Skills used: None
Description:
The ability to marry a couple is limited to the orders of
religious guilds. Marriage may be performed or ordered
according to your guild directions. Marry performs the
final rights and announces the marriage to the world.
The cost of this ability is 100 crowns for marriage and
is taken directly from your bank account. Divorce is
more costly, costing 100 crowns per person. Divorce may
be done individually, but marriage requires both parties
to be present.
Married couples will not forget eachother even in death.
OOC NOTES: The syntax you use will show you how your
marriage description will be seen around the
world and ask you for confirmation. After
you confirm the message will be relayed. This
allows you a chance to practice.
Prayer Name: Malady
SP Cost: 75
Syntax: malady
Skills used: cleric faith, cleric preach, mental discipline
Description:
During the years of the Anoroc, the study of the virus and its inception became a valuable province of the priests of Dahkoar. In an effort to understand its destructive power and perhaps harness it in a way that could better protect the followers of the God of disease, illness, and destruction, the priests assigned to this task realized a more direct and distinctive form of attack that utilized the malady of the virus but not the infection.
A form of debilitating harm against multiple enemies of the priest was created, tested, and perfected into what they called the Malady of Darkness, or simply Malady. With it, a cleric can pray and cause a wall of tiny, contained viral particles to spread out and strike their enemies with painful force. This wall continues to smite those afflicted until it dissipates or combat ends.
Because of the nature of Malady, it is only effective during combat and lasts for a duration based on the cleric's skills and level.
Prayer Name: Unhallow Ground
SP Cost: 75
Syntax: unhallow
Skills used: cleric preach, mental focus, cleric knowledge
Description:
A dahkoar cleric has the ability to pray in an area and make
the ground in that area unhallow. When successful, anyone
residing in the area will not heal properly and may even
feel some pain. The duration and power of the prayer is
based on the cleric's skills. Dahkoar clerics are not
affected by this prayer.
Spell Name: Infection Clove
SP Cost: 100
Coin Cost: 500 Coppers
Syntax: infectionclove
Skills used: cleric preach, cleric knowledge
Description:
In ancient times, the clove was known in some circles as the holder of darkness. Growing in the shadows and holding aspects of both healing and disease, the clove has been used for both.
The phrase “clovesh amma clovesh” was whispered in dark caves as a ritual during the creation of poisons and spiritually formed disease. It is unknown how the Infection Clove came into being other than through stories and legends told from high priest to acolyte over the centuries. However, it is known that the adept cleric can form this clove and, once created, it can be used by anyone to cause infection in another.
The strength of the clove and the ability to unleash its deadly infection are based on the skills and level of the cleric forming it. Because of the deadliness of the clove, its formation is only possible infrequently.
Prayer Name: Intox
SP Cost: 100
Syntax: intox <target>
Skills used: cleric faith, cleric preach, cleric knowledge
mental discipline, mental focus
Description:
This prayer will cause your target to become drunk from your
powers. The amount of intoxication is based on your skills.
Prayer Name: Wither
SP Cost: 50
Syntax: wither <target>
Skills used: cleric preach, cleric knowledge, cleric faith
Description:
With knowledge of the darkness, a cleric ican cause a
victim to shrink in power and stature. This prayer does not
start combat, but rather reduces the victim to a slobbering
fool, more easily defeated. The withering reduces all areas
of the opponent's abilities, health, power, and endurance, as
well as their ability to combat.
Prayer Name: Animate Corpse
SP Cost: 65
Syntax: animatecorpse
Skills used: merchant leader, mental discipline
Description:
In this case you use your powers to bring a corpse back to life
in the form of an undead. This prayer speeds up the process of
creating undead and when successful will quickly raise a corpse
to undead status.
A sometimes dangerous prayer, the corpse may sometimes turn on
whoever is present, but will always attack anyone entering the
area. A corpse must be present for this prayer to work.
The strength of the undead is based on that of the corpse and
success is based on your skills and level.
Prayer Name: Divorce
SP Cost: --
Coin Cost: 100,000 Coppers per person
Syntax: divorce <name> <description>
Skills used: None
Description:
The ability to divorce is the offset of marriage, but
the cost is double, in the sense that it costs
100,000 coppers per person instead of for both. This
is because each person must have a cleric divorce them
as the power is to the individual declaring the divorce.
Marriage is a sacred event and should be done with
all seriousness. The action of divorce is left up
to the clerical guilds and religions to determine
when it should occur This means that the guild or
cleric can decide what extra punishment may be
meted out beyond the cost.
OOC NOTES: The syntax you use will show you how your
divorce description will be seen around the
world and ask you for confirmation. After
you confirm the message will be relayed. This
allows you a chance to practice.
You must do this for BOTH people.
Prayer Name: Grasp
SP Cost: 75
Syntax: grasp <target>
Skills used: combat attack, mental focus, cleric knowledge
Description:
This prayer surrounds your hand with a dark power and allows you to
grasp your victiim with a bone-chilling power. Your victim will then be
held in place and scream out in pain as your grasp delivers unbridled
torture to their body.
Prayer Name: Vision
SP Cost: 250
Syntax: vision <target>
Skills used: --
Description:
This prayer will bring the powers of your faith to bear and
compile a vision of dramatic proportions in the form of your
prayer to the intended target. Use of this prayer must be
seldom for the power of the vision can alter the targets
life with the thoughts that they will perceive.
A vision is to be used to guide and create a mystic
direction for a person. It is not to be used as the voice of
a God. Using visions to force new players toward a religion
or make a player think a God is talking to them is against
the rules.
Your target must be aware in order to receive the vision.
(ooc: they must be online.)
Note: Because of the cost and time it takes to be able to
use this power, you might want to create the vision
in a text editor and mud mail it to yourself first
to ensure proper format.
Prayer Name: Rot Health
SP Cost: 90
Syntax: rothealth <target>
Skills used: cleric preach, cleric knowledge, merchant leader
Description:
Years after the prayer to control the rotting of edible items and foodstuffs, the clerics of Dahkoar realized the need to have even more control over the partaking of food. This went on to include any similar items that would increase one's health, as the belief was that partaking of such items was in some ways a method of sacrament, and such spiritual actions should be the province of the faithful.
In an effort to take cursory control over the use of food by individuals a cleric could view as heretics, the implementation of Rot Health became a prayer of great power and singular use. When completed properly, the prayer will destroy all foodstuffs or similar edible items carried by the person the cleric targets.
Success in destroying edible items is based on the target's skills and level against those of the cleric praying for a washing of the individual. When successful, all edible items on the person, including those in containers, will be destroyed.
While this prayer does not begin combat with adventurers, care should be taken because anyone in the area, including the target, will be fully aware of what is taking place, and some creatures will attack.
Prayer Name: Dahk Orb
SP Cost: 100 + Level
Syntax: dahkorb <target>
Skills used: combat attack, mental focus, cleric preach
Description:
This prayer sends an orb of pure darkness into the target.
After a small amount of time the orb will energize and
explode in the victim, causing them excrutiating pain.
Such acts of pure terror have made even the strongest
wimper like a child.
Prayer Name: Disfellowship
SP Cost: --
Syntax: Read the sign at the Temple
Skills used: --
Description:
This prayer removes the ability of another person's
devotion to your religion. Disfellowshipping someone
is a serious act and should be only for severe
reasons. Read help devote for a further explanation
of this ability.
Prayer Name: Dahkmind
SP Cost: 75
Syntax: dahkmind <target>
Skills used: cleric preach, mental discipline, mental focus
Description:
Darkening a victim's mind can be very debilitating to even
the most powerful foe. When you call upon this prayer, you
send dark energies into your target's mind and destroy their
ability to call upon most powers, making them virtually
helpless against your might.
The duration is based on your level and skills.
Prayer Name: Dahkflames
SP Cost: 100
Syntax: dahkflames
Skills used: cleric preach, cleric faith, cleric knowledge
Description:
This prayer will encircle you in a ring of flames that will
burn everyone around you that tries to engage you in combat.
The fiery flames cause damage based on your skills and will
remain around you for a duration that is also based on your
skills and your level continuing to burn your enemies with
impunity.
Prayer Name: Health Check
SP Cost: 20
Syntax: healthcheck <worst>
Skills used: None
Description:
One staple of a cleric is the ability to heal others. Sometimes there is a situation where you need to know who is in the most pain, and as such, it is important to quickly check the health of everyone around you.
Health Check allows you to pray quickly and easily for a spiritual answer about the health of those in the same area as you and receive a response that will allow you to heal someone without looking at each person individually.
Because of the connection between intelligent creatures, this prayer will only give you the results of adventurers who are with you.
Using healthcheck worst will tell you in one line who is in the worst condition. If everyone is healthy, you will be notified that no one is hurt.
Prayer Name: Barrier
SP Cost: 175
Syntax: barrier
Skills used: cleric faith, cleric preach, merchant leader
combat defense
Description:
There comes a time when you wish to keep people from leaving
an area where you are for one reason or another. This powerful
prayer sets up barriers of spiritual darkness that will stop
all but the most forceful and powerful from crossing.
It takes some time to create the barrier and once created
it will block all exits. A person attempting to leave the area
will suffer a certain amount of energy loss as the darkness
sucks their power from them.
Some interesting aspects of the spiritual barrier are that a
person can enter an area that has a barrier, just not leave it.
Also, the barrier is only effective against adventurers.
The strength and duration of the barrier is based on the clerics
skills.
Prayer Name: Reject
SP Cost: 75
Syntax: reject <target>
Skills used: merchant leadership, cleric preach, cleric faith
Description:
There are times when you are so completely irritated with
a person that you can't stand the sight of them and need
to remove them from your presence without actually wanting
to kill the infidel. It is these times that you can pray for
the power of Dahkoar to reject the moron and banish them
from your sight.
Upon success the rejection will blast the victim several
rooms away from you and leave them dazed for a time. Some
clerics have found this ability to be both rewarding and
in humorous as you watch the person fly from your sight.
Note: for obvious reasons ability is only effective against
other players.
Prayer Name: Contagion Spirit
SP Cost: 120
Syntax: contagionspirit <target>
Skills used: cleric faith, mental focus, mental discipline, cleric knowledge
Description:
When contagion was first introduced to society in the form of the Dahk Contagion, whole areas were wiped out when the disease broke loose and affected a community. The result was the rising up of the people against the faith of Dahkoar.
While the faith has always been the focus of natural and unnatural happenings, the clerics developed a method to pray for a singular contagion to offset the immediate possibility of disaster when one person needs to be taught a lesson in disease.
In this case, the target will be inhibited by the disease of contagion, but the disease will not spread, attaching itself only to the spirit of the victim.
This prayer has a long duration, but the sickness will run its course over time. The length and power of the contagion are dependent on the cleric's skills. The success of the contagion is based on your abilities and those of your target.
Prayer Name: Darken Shadows
SP Cost: 150
Syntax: darkenshadows
Skills used: cleric faith, mental discipline, cleric knowledge
Description:
Sometimes it is important to remain hidden and to block the abilities
of others to find someone who is hidden. With this prayer you
call darkness into the corners and shadows of an area making it
nearly impossible for a person to be found if they are using an
ability or item to hide them.
The strength of the darkening is based on your skills and level and
success in finding a person in the dark shadows is based on their
skills and level. The darkened shadows will not be noticeable to
anyone searching the area, they will just fail to find anyone they
are searching for.
Prayer Name: Earthquake
SP Cost: 150
Syntax: earthquake
Skills used: combat attack, cleric faith, cleric knowledge
cleric preach
Description:
Powerful and deadly the earthquake is a massive destructive
force that will build slowly and then lay waste to anyone
in the room. Luckily only your foes will be harmed by the
movement of the earth around them.
The earthquake will do most of its damage when it hits
but it will also continue for a short time damaging
anyone who continues to be foolish enough to remain
in the same area with you.
The power and damage involved is based on your skills
and level.
Prayer Name: Poison Cloud
SP Cost: 250
Syntax: poisioncloud <direction>
Skills used: combat attack, cleric faith, mental focus, cleric preach
Description:
Sending a cloud of poisonous gas into an area is a skill hard earned
by the adept cleric. This gaseous force forms on the hand of the cleric
and is blown in the direction the cleric dictates causing all in
the area to be infected by the noxious fumes.
The power and distance the cloud will travel is based on the cleric's
skills and level. Resistance to the cloud's fumes are based on the
level and skills of those caught in it. As with most detrimental
powers, those devoted to Dahkoar are saved from the fumes.
It should be noted that the cloud will only travel in a straight
line and stop if there is no further direction to travel until it
dissipates.
Prayer Name: Mirrorhit
SP Cost: 80
Syntax: mirrorhit
Skills used: combat defense, cleric faith, cleric preach
Description:
In ancient times the Mirrorhit was referred to as the
ultimate life preserver, having saved several clerics
from certain death during the time of the chaos
struggles when very powerful destruction was visited
on the land.
The power surrounds the cleric with a force that acts as
a mirror against pain and damage causing the full force
of damage to be mirrored back onto the aggressor. The
mirror only lasts for the first time the cleric takes
damage, but has proven lethal and saving when a foe
can deliver a killing blow in one hit.
How often you can call this power is dependant on your
skills and level.
Prayer Name: Dahkblast
SP Cost: 250
Syntax: dahkblast <target>
Skills used: combat attack, mental focus, cleric faith, cleric preach,
cleric knowledge, level
Description:
Nothing can properly describe the awesome power of
blasting your foes into oblivion. Known to only leave
the outline of lesser beings in the ground after
being visited upon by this destructive force, many
have chosen not to anger the dahkoar cleric for fear
of being the next victim.
The dahkblast coalesces the forces of darkness into
one powerful blast that rips through armor, protective
spells, tissue, bone, and sinew, leaving the victim
in a heap of ruined body parts.
Prayer Name: Animate Dead
SP Cost: 400
Syntax: animatedead
Skills used: merchant leader, mental discipline, cleric preach
Description:
Animate dead is a much stronger prayer than the less powerful
animate corpse. In this situation the corpse is raised from
the dead in its original form to be controlled like a puppet
by the marionnette. While not wielding all of the attributes
of the original, it will have the same appearance and some of
the powers of the original.
Success will allow you to control the undead with the commands
listed below. Failure will destroy the corpse. Because of the
difficulty of this prayer, usage is infrequent.
Commands available to control the undead. Use the command
order <name or undead> to <command> <other>.
Examples:
order thug to protect andrew
order undead to protect andrew
order thug to emote smile
order undead to emote smile
Other commands:
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follow <target>: Undead will follow the target.
unfollow <target>: Undead will unfollow the target.
protect <target>: Undead will protect target.
unprotect <target>: Undead will stop protecting target.
get <item>: Undead will get the item.
drop <item>: Undead will drop the item.
emote <emote>: Undead will use an emote.
wear <item>: Undead will wear the item.
unwear <item>: Undead will unwear the item.
attack <target>: Undead will attack the target.
hpall now: Undead will hpall.
wield <item>: Undead will wield the item.
unwield <item>: Undead will unwield the item.
disperse now: Undead will dissolve.
Note: Undead cannot speak, so do not try to make them speak.
Also, breaking rules or using the undead to act out of
character will result in harsh penalties.
Prayer Name: Dahk Plague
SP Cost: 400
Syntax: dahkplague
Skills used: cleric faith, merchant leader, mental focus, cleric preach
Description:
Horrible beyond belief, the Dahk Plague is a slow, yet insufferably
evil disease that has been known to wipe out entire communities.
Much care must be taken before the cleric unleashes such a
volatile destruction on society, for many may perish from this
rancid infection.
The victims who contract the disease are likely to succumb to death
while passing on the skin mutilating toxin to others. The massive
ramifications from this prayer are based on the cleric's skills
and level. Contracting the disease is based on the level and skills
of those exposed.
Devotees to the faith of Dahkoar are immune to the plague.
Prayer Name: Terror
SP Cost: 150
Syntax: terror
Skills used: merchant leader, cleric preach, mental discipline,
wisdom, charisma
Description:
This illusion is formed by the clerics mind and skills creating
a vision of ultimate terror in everyone nearby. The images
created are horrifying and can cause even the most stalwart
adventurer to cry out in fear.
The style and terror of the illusion is based on the skills, level,
wisdom and intellect of the cleric. The fear created is based on
the skills, level, wisdom, and intellect of the victims. On success
the victims will flee the area possibly dropping items, weapons, and
gear as they run.
Devotees of Dahkoar will be able to see through the illusion of terror.
Prayer Name: Plague Spirit
SP Cost: 200
Syntax: plague spirit
Skills used: cleric faith, merchant leader, mental focus, mental discipline, cleric preach
Description:
As the destruction of the plague destroyed small communities and caused pain and suffering to many, the high priests and high priestesses of Dahkoar found it important to destroy a singular enemy, or at the very least destroy their will to live. The plague of the spirit became the answer for one instead of the destruction of many.
Plaguing an individual's spirit gives the insufferable disease to just one person. The skin-mutilating toxin will not transfer to others but will instead remain with the victim until they are cured or die.
Care need not be taken in the delivery of the spirit plague, as it will reside fully with the target and cause only them to suffer its effects. Like Dahk Plague, the results of the prayer are based on the cleric's skills and level.
Prayer Name: Summon Fiend
SP Cost: 500
Syntax: summonfiend
Skills used: All
Description:
Summoning of a fiend is a very powerful prayer that calls upon
a creature of the netherworld and darkness to come forth from
their domain and serve the cleric that calls them.
A fiend is a notoriously hideous foe and to force it to servitude
can be challenging at best. Failure to successfully hold command
over the fiend will cause it to attack the cleric on arrival both
viciously and dangerously.
The rewards of success are quite marketable, however, and the
fiend that can be held in captivity is bound by an invisible
chain to the cleric. Success or failure is based on your skills
and level.
Commands available to control the Fiend:
---------------------------------------------------------------
fiend follow me: Fiend will follow you.
fiend unfollow me: Fiend will stop following you.
fiend protect me: Fiend will protect you.
fiend unprotect me: Fiend will stop protecting you.
fiend attack <target>: Fiend will attack the target.
fiend hpall now: Fiend will will hpall.
fiend get <item>: Fiend will get everything in the room.
fiend drop <item>: Fiend will drop the item named.
fiend emote <emote>: Fiend will use an emote.
fiend disperse now: Fiend will be released.
Note: Fiends under your control do not speak, so do not try to make
them speak. Breaking rules or using the fiend to act out of
character will result in harsh penalties.
Prayer Name: Rot Gear
SP Cost: 140
Syntax: rotgear <target>
Skills used: cleric preach, cleric faith, mental focus
Description:
When the success of rotting food and the edible items a person carried became a reality, the clerics of Dahkoar became confident that other items could be rotted and made unusable to heretics of the faith. As study and prayer over this issue came to a head, the high priests of the Lord came in prayer and supplication over many months to the God of Darkness to lend them a way to reduce the powers of their enemies through more than just food.
The answer to these prayers and supplication became known as Rot Gear. This knowledge was so powerful and hazardous that only the well-skilled and learned of the clerical faith were able to master it. On success, the target of the cleric's prayer will have items destroyed by the power of darkness. Items a person is holding or wielding are not subject to the prayer; however, some items in backpacks, pouches, or other containers can be susceptible.
The destruction of the target's items is based on the cleric's skill and level and those of the target. The result may be all items, a few items, or no items destroyed.
While this prayer does not begin combat, care should be taken because anyone in the area, including the target, will be fully aware of what is taking place.
Prayer Name: Spirit Walk
SP Cost: 350
Syntax: spiritwalk
Skills used: mental focus, cleric knowledge, mental discipline
Description:
Leaving one's body is an extremely dangerous yet exhilirating
ability for while one is away from their body they risk death as
the longer one is away the closer they come to entering into
death's realm.
Once in spirit form a cleric can pass through areas without detection,
virtually moving invisibly. While in spirit, the cleric still has
mass and therefore cannot pass through walls, floors, or ceilings.
The length of time one can walk as a spirit is based on the skills
and level of the cleric.
Prayer Name: Illness
SP Cost: 400
Syntax: illness <target>
Skills used: cleric faith, cleric knowledge, cleric preach, mental focus, mental discipline, merchant leader
Description:
The art of causing illness begins as an acolyte in the faith with the simple infection. As a cleric learns more about the Darkness and how to destroy the body and soul of an enemy, similar prayers are learned, such as flu, contagion, disease, and malady. While each of these debilitating prayers can weaken the unbeliever, bringing severe illness upon a foe can debilitate and even destroy the weak and some of the strong who lack good constitution or spiritual resistance.
Illness does not consider armour, weapons, or even mystical defenses, as it enters the very fabric of the target's bloodstream without regard for mundane or magical protection. It also affects more than just the body, as each wave of nausea strikes another part of their being.
At its inception, the body is the first thing stricken, causing a loss in endurance. Next, the mind is affected, reducing thought and energy. Illness then strikes the heart of the target with a burning of the blood. In its final stage, all three are smitten in the last throes of the illness.
The effects of Illness are attributed to the cleric's level and skills. Protection against it is based on the skills and base constitution of the target.
Prayer Name: Global Despair
SP Cost: 500
EP Cost: 1000
HP Cost: 250
Syntax: Global Despair
Skills used: merchant leader, cleric preach, cleric faith,
mental discipline, wisdom, constitution
Description:
Similar to the power of Terror, Global Despair is more debilitating
and dangerous world wide, for rather than illusion, this strike
against the very heart and mind of all adventurers can cause real
physical pain and mental anguish as well as fatigue.
During the course of the despair, those affected will be smitten
by losses in health, power, and endurance based on their skills,
level, and constitution. The power of the despair is based on
that of your skills, level, and wisdom.
Care should be taken when causing such havoc globally as surely
there will be beings who wish to retaliate against such pain.
Luckily, the faithful devotees of Dahkoar will be completely
safe from such harm.
It should be noted that the focus and cost of such a wide spread
action will reduce you in power, health, and endurance at the time
of the prayer and will limit you in calling on other prayers for
some time.
Old or Removed INF: Recall
Status: Recall is not included in the current Dahkoar power list. This INF is retained for historical reference.
SP Cost: 500
Coin Cost: 1,000,000 Coppers
Syntax: recall <target>
Skills used: merchant leader, cleric faith, cleric preach,
cleric knowledge, mental focus, mental discipline
Description:
Recalling someone from the land of the permanently dead is
something only achieved by the most powerful clerics. Even then
it is possible to fail in the endeavor as one must call upon
their God to seek out the banished spirit and pray that somehow
their God will force the spirit back into the land of the living.
It is never guaranteed that this will occur and the cost is
great. Many have defrayed the cost by asking the temple to
support the payment via tithes.
Note: Read help permadeath. This power is possible only for
those that have fallen to permadeath.
Prayer Name: Holocaust
SP Cost: 700
Syntax: Holocaust
Skills used: All skills and attributes
Description:
The power of holocaust is so great that it takes some time
to form the prayer and call upon the powers of darkness to fall
upon all in the immediate area of the cleric. It is such a
release of power and destruction that even those in the
surrounding rooms are blasted by this mighty explosion.
So incredibly forceful the holocaust is not directional and
no one is immune from the destructive blast that is finally
released be it friend or foe. The cacophony of energies spewed
forth form in a mighty eruption as great as that of a volcano
as the very ground is charred and every creature within range
is decimated by the force of the furious shockwave.
It would do well to be far from the cleric who calls forth the
holocaust for those within the surrounding area will likely
be burned by the shockwave and left a charred corpse.
The power and destructive force of the holocaust is based
on the skills and level of the cleric and the armour, skills,
attributes, and level of the victims.